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Note: Dwarf’s ability to gain stats on kills requires at least 6 enemies be killed with one swing or thrust of a melee weapon. Explosions and Structures cannot gain stats. So watch out for weapons like Plank or Plasma Sledge. They can prevent you from gaining stats, since kills from the explosion isn’t counted towards the 6 enemies needed.
I had a lot of trouble with this one when I left all materials on the ground from wave 1 on. Now I collect it as normal till wave 5 or 6 to be able to get the ball rolling in the shop and then I start feeding the turret. This works way better.
I like this one, but have a hard time pulling it off. I tried with spiky shield because it scales with armor, but died. I think I did well with scissors before, that’s a lot of life steal. What do you think about the sharp tooth? I’ve never really tried it on any character, though now that I’m thinking about it it seems like the weapon for the vampire, both damage and role play play wise.
I like this one because I’m a sucker for curses. Always try to get as much as possible. I usually go for anchor because it scales damage best with curses, and I’m not really sure what to think about the trident.
Hidden Ability: Vagabond has an unlisted bonus. Vagabond cannot find weapons of a type they already have of a lower tier. And if they have a Tier 4 Weapon, they cannot find that weapon at all in the shop.
So if you have a Tier 2 Knife.png Knife, you cannot find Tier 1 Knives in the Shop. And if you have a Tier 4 Knife, you cannot find more Knives in the Shop at all.
In general this helps Vagabond find weapons and upgrade their weapons just a bit faster.
One Armed has the second broadest range of starting weapons in the game.
One Armed likes weapons that can deal with groups of enemies, such as Shredder, Double Barrel Shotgun, and Lightning Shiv
Their damage reduction modification applies to all sources of % Damage and Explosion Damage, but does not apply to other sources like Melee and Ranged Damage.
When playing Renegade, Tier 1 items in the Shop and in Loot crates that you don’t currently have a copy off will show up with Renegade’s face next to it, indicating that you’ll gain the +10% Damage (+2% after reduction).
Renegade’s +2 projectiles is additive with other forms of multiple projectiles. So a Tier 1 Double Barrel Shotgun.png Double Barrel Shotgun will shoot 6 projectiles instead of 4, which is only a +50% increase in DPS, while other weapons go from 1 to 3 projectiles, increasing their DPS by +200%.
Glutton’s gameplay revolves around eating Consumables and gaining Explosion Damage from it. You only gain the explosion damage if you’re at full health. So try to stay at full HP by either avoid taking damage, or by having some Healing. Since you consume a lot of consumables, you might benefit from increasing your consumable healing with the items [Lemonade] or [Weird Food]
You can get more consumables to drop by increasing your Luck Stat, buying the [Tree] or [Garden] item. Using the [Pruner] can also be quite powerful.
Pickup Range does not affect consumables while you are at full HP; you always have to walk directly onto the fruit to activate the explosion when you’re unhurt.
Spicy Sauce
Glutton has some weird interactions with Spicy Sauces. If you have 1 or more Spicy Sauces, the damage is simply added on to the Glutton’s innate explosion ability instead of triggering on its own. This makes Spicy Sauce a quite powerful pickup on Glutton, since the sauces will trigger 100% of the time, using the bigger explosion size of Glutton’s ability.
Crit
Glutton’s Explosion can crit for 1.5 times damage and the base crit chance is 3%. This isn’t listed in the tooltips.
While standing still, Streamer gains 3% of the materials that they’re holding as income, each second. So if you have 100 materials, you’ll get 3 materials each second while standing still. This has a minimum of 1 material per second, and a maximum of 25 per seconds. It takes 834 materials to reach the maximum +25 materials per second.
The timer for ‘standing still’ resets each time you move, so you always need to stand still for a full second before you make any money.
While you can earn a lot of money this way, be careful as the negative penalties to % damage and Speed also increase. You can find yourself dealing very little damage, or moving very slowly towards the end of a wave. This can end your run easily. So keep your greed in check and stand still responsibly.
General Guide
As the Doctor you have +200% attack speed with medical weapons, and -100% with all weapons in general. The attack speed is added together, so you actually have +100% with medical weapons. Due to the large negative attack speed with other weapons, it is best in most cases to stick with medical weapons. Medical weapons in general trade raw damage output for their innate life steal. In addition the medical class’s bonus is HP regeneration. And the Doctor heals 2 HP instead of 1 with HP regeneration. So you’ll have a lot of Healing just from your weaponry.
I once played this with flutes, which lets you kill the enemies with relative ease. And it’s still more effecrive than letting them live, because you get 1 material instead of 0.65. Kinda goes against how it’s supposed to be played, but fun!
Just played this one for the first time. Danger 3. It was one of the easiest runs I had, but I also got lucky with the items. I started with a slingshot, and didn’t know which stats to upgrade, but because the many enemies made up for the decreasing harvesting easily, I didn’t try to go that route. I took a bit of everything (Max HP, HP Regen, Ranged DMG, Dodge, Luck).
I got two coupons very soon and a piggy bank, to bankroll me. I found 3 elephants and 2 cyberballs to make sure that the enemies just exploded away. I also had 1 sausage and 2 wolf helmet to incinerate the stronger enemies, as well as 3 alien eyes with high HP. Plus some cursed items (including one IV Slingshot, which dealt double the DMG of a normal IV Slingshot).
Actually, the mid boss I struggled a bit, but the endboss just fell like pudding.
This one is fun, and I can’t wait to use Rip and Tear for a melee character, as I love elephants on luck builds.
deleted by creator
For some reason I’ve never paid attention to this character, even though I love skilling luck and using [Elephant]. I’ll check it out next session.
For some reason I always thought it only makes sense to pick an elemental weapon, especially the wand or torch, to synergize with the snake and burning sausage. But that’s inefficient, because the sausage only increases the burn of these weapons by +1. You can however use the high attack speed of the SMG to quickly inflict burn on single enemies and the piercing/multiple projectiles of the shotgun for large groups. I’m gonna try that next time!
According to the wiki, 100 extra range make melee weapons about 3% to 10% slower (depends on weapon), though they will also be able to hit more enemies. With the extra 25% attack speed, Crazy boosts precise melee weapons DPS through the attack speed and the extra hits.
Ranged weapons (Icicle, Crossbow) would be another option, which are just straight up 25% faster.
Personally, I am not a fan of the first couple of characters in the first row, as they are too one-dimensional to me.
Gimse@sh.itjust.worksto
Game Deals@lemmy.zip•Steam Deal: Save 40% on Brotato on Steam [$2.99]English
1·4 个月前I bought this a couple of days ago and have decided to make a community with regular discussion posts about the characters, weapons, items et cetera. I would be happy if anyone is interested in exploring the game with me!
brotato@sh.itjust.works

Notes:
Gangster always faces Elite Waves and won’t see any Horde Waves when playing on higher Danger Levels
Gangster cannot find items with the Lock tag. This is currently just Fish Hook.
Stealing Items:
Gangster can steal one item during each shop. But in return you cannot lock items. (They use the same button). Efficient use of the Steal ability will put you ahead on items, even with the 20% increased shop prices.
However, stealing an item comes with the risk of spawning an elite during the next wave.
Stealing chance is rounded to nearest 0.1% and cannot go above 95% chance to spawn an elite.
Stealing chance is affected by Shop Price, so Coupon.png Coupon decreases the chance. But remember that Gangster starts with +20% Shop prices.
Spawning an Elite:
When you steal an item and get caught, the Elite symbol shows up, and a growl can be heard. During the next wave, an additional elite will show up. If you get caught before an Elite Wave or before the Bosses, you’re in for a hard fight. The elite will show up in addition to the default elite or boss/es.
Killing any Elite, spawned from the Shop, or one of the baseline elites from the Elite Wave, will increase the HP of any future elite/boss by 15%, and their damage by 7.5%
So if you kill the 3 Elites and maybe 2 extra that you’ve spawned with the shop, that’s +75% HP and +37.5% Damage for the Bosses. Elite and Bosses HP Modifiers
In addition to Gangster’s ability to increase Elite/Boss health, there’s also some modifiers that are present in all games for all characters.
Elites have reduced health on earlier waves: 50% HP from wave 1-8, 75% HP wave 9-12, and 100% HP wave 13+
These are multiplicative with your +15%/+7.5% on kill ability.
This makes it quite possible to actually kill elites in the early game.
Also remember that Elite’s HP scale linearly with waves. See Enemies.