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Cake day: June 15th, 2023

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  • I believe the previous comment was about visa-holding, language teachers, such as a foreign teacher in a Hakwons.

    10-15 years ago midnight runs were more prevalent because you could wait out the expiration of your visa and come back to work for for another company.

    The handful of people that I knew who did this had their salaries underpaid or paid late. Sometimes they did it because the company refused to give them the correct benefits or working conditions. The treatment of foreign teachers is so bad that even current government contracts will have clauses that break the Korean labor standards.

    The article is talking about actual licensed Korean public school teachers. They have a higher retention rate. But, as the article points out, they do suffer from abusive parents (and sometimes students) and a lack of support from their schools and the government for dealing with them.




  • In the US, a university offers at least 1 Master or higher degree in some field. A college’s highest degree is an Associate (community college) or Bachelor.

    A university will refer to it’s smaller degree areas as College such as College of Educational, College of Business. This is to differentiate them from administrative departments. In the same vain, college’s will have schools of education or business, ect.

    In the UK (by what my Brit friends have taught me) college is more like US high school, and university is the education after that (the post secondary education). My friend’s child would be in US high school, but is attending college in England.



    • I like the investigation plot generation technique from TechNoir. Basically you have a 6x6 table of random plot points (people, places, rumors, things, factions, and items). Pick 3 randomly, and that is the seed of the plot. The PCs are pulled into it with a hook (in TechNoir the players pick 2 people from the list that their PC is connected to.) Then each time they would uncover a lead, another random element from the table is added in.
    • For my current Electric Bastionland game, I am using the Wikipedia list of car manufacturers as my name list. Previously, I had printed the Name of the Year brackets and used those.
    • Whimsy cards are awesome to add a bunch of mayhem to the game. I used them for the first time last Sunday, and my players loved them.
    • Every time the dice are rolled, there should be a consequence. If the PC has time and resources (and the action is possible in the world) it is done. If they are trying to pick a lock, and there is no consequence for failing, don’t roll. A failed roll at this point would just bog down the game with more rolls.
    • Don’t hide traps from the players. Solving the puzzle of how to defeat the trap is more fun than stumbling blindly into damage.

    Edit: A word



  • I’ve seen no evidence of counting time in the womb. I have seen lots of non-Koreans spreading the belief around.

    What happens is the moment you are born you are 1 in Old Korea Counting (OKC). 0 international.

    On January 1 you are 2 in OKC and 0 international.

    On your 1st birthday you are 2 in OKC and 1 international.

    On the next January 1 you are 3 OKC and 1 international.

    And so forth.

    Source: 2 decades in Korea, Korean spouse who is happy to be younger, and a Korean child who is very disappointed to be younger. When our child was born we didn’t say they were 9 months (OKC), they were 1(OKC).

    It has been explained to me as “counting the years you have been alive during”.


  • If you can’t find an adventure, I suggest using the Plot Map method from TechNoir.

    Basically, you make a 6x6 table. 6 NPCs (usually PC contacts), 6 items, 6 locations, 6 events, 6 factions, and I think 6 rumors.

    Roll a few random items from the table (you should make the funny money as part of the seed.) Link these beginning items together. Maybe Faction1 is spreading the fake cash to frame Person6, because he stole Item3 to empower Faction4…

    Anyways, you’ll have the first threads the PCs should investigate, so you set the hook to point them to one of the nodes.

    Now, whichever step the PCs go in, they’ll get some information. Where it leads is RANDOM! Roll on that big table again… Event2…Faction4 is planning to test the item during the event. PCs rush to stop the test, they corner a faction4 goon. Roll on the table… He has heard a rumor2 that person3 has a counter to the item! The PCs try to track him down, but he has been event6-ed! On and on and on.

    The book explains the process better than I can. And learning the process and populating a table with 36 items from your campaign shouldn’t take much longer than reading through and prepping an adventure.

    Then you’ll have an entirely new game and a process that can be dropped into any investigation game. I once used it to run an improvised game of Spire the City Must Fall. I just filled in a 6x6 table, generated a starting seed, and away we went.