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Looks like I’m installing Linux tonight.
Looks like I’m installing Linux tonight.
The problem is the hysteria behind it, leading people to confuse good sounding information with good information. At least when people generally produce information they tend to make an effort to get it right. Machine learning is just an uncaring bullshitting machine, that is rewarded on the basis of the ability to fool people (turns out the Turing test was a crappy benchmark for practice-ready AI besides writing poems), and VC money hasn’t reached the “find out” phase of that looming lesson, when we all just get collectively exhausted by how underwhelming the AI fad is.
Don’t forget the cost of lower and higher education in your “need for living” calculation!
Also, you’ll still need a system to determine what products and services are valuable for society.
The average human considers the Pythagorean theorem “sophistication”. Let’s not take our education for granted.
Hear hear. Bethesda’s Fallout 3 and above are nice Bethesda games, but the art style never quite captured the whimsical grittiness of Fallout2.
Real answer: power density. Pound for pound, gas still contains more energy than our best batteries. The weight of energy storage is still a massive deal for anything that cannot be tethered to a grid or be in close practical proximity for frequent recharging, from rockets, planes and cars (sometimes) to chainsaws and lawnmowers (sometimes).
The comparison between the two is apt since Tynan has mentioned Dwarf Fortress being a major influence on Rimworld. I’m not sure about the comparisons with Sims and SimCity, since those two games have vastly different scales (hundreds versus millions of people).
Rimworld does have drafting and there is the option to micromanage, but this isn’t all that practical in a colony of 50. At that size, the two require similar management levels.
I feel the same about enjoying Rimworld while DF not so much, but for very different reasons. See, DF is a deep simulation first and foremost. It’s all in on procedural. Rimworld, meanwhile, heavily incorporates simulation and procedural, but does not rely on it exclusively. Rimworld blends in tactical combat, lore, and partially scripted story events and quests.
Beyond that, I would say that Rimworld is more graphically polished and has more accessible controls.
Alternate explanation, from the normies: it’s a purely speculative claim with minimal argument.
The benefit of AI is overblown for a majority of product tiers. Remember how everything was supposed to be block chain? And metaverse? And web 3.0? And dot.com? This is just the next tech trend for dumb VCs to throw money at.
The educated and the well-travelled may have a broader set of view points to see how many different ideas and values work (or don’t work) in practice.
I don’t disagree on some just lacking empathy. But I also think not all education creates exposure to a wide range of ideas and values that stick (or the education is just too narrow), so you’ll still find plenty of people who are educated on paper, but not cognizant of a broad set of world views. I also think we are too quick to label foreign ideas==bad ourselves. Empathy is a two way street. The key in navigating this may be in identifying when an idea comes in good faith or if it is hostile.
Other than making sure to be wearing your glasses if you are near sighted enough that your local licence requires it, glasses are an irrelevant factor. It’s not like you are going into active combat duty…
“Conservative”, “right”, “left”, are meaningless, political relevative terms we should stop using. Instead, we should just describe our values on a select major view points, including power, economy, and social structure.
This won’t help your situation, but as a general rule, I don’t engage in debate on Lemmy or anywhere else. In part to avoid these kinds of problems but also because I find that responders are rarely interested in considering my opinion in good faith, and are rather usually looking for a place to dump their own opinion. I admit to doing this myself. I think it’s an inherent part of not-face-to-face communication. Similar phenomenon as with how the faceless ness of cars so easily induces road rage.
The only thing holding me back now is inertia with compatibility to extensive software/game collection. But yeah, about to jump ship.
It’s being made because there is a successful franchise to be exploited to death for the sake of earning a few more pennies for shareholders.
You aren’t looking at the creative human spirit here. You are looking at a stupid money printing machine banking purely on the inertia of fans hoping for more of what made the original work of art magical.
What about the right to be forgotten? Where is that feature? Why isn’t Microsoft making and marketing a version of Windows with something like “Windows Forget”?
I’ll tell you why: no opportunity to double dip by collecting and selling your personal data.
To be fair the possibility of compromise was enough not to do it. Being sure of compromise doesn’t change that math all that much.
As with most AAA-games, the people that view entertainment as a mere tool for money extraction got involved.
Support developers that are actually passionate about entertainment. The ghouls that make games as a means of profit seeking (and who exploit the people who are passionate) can wither away.
That made sense before rich people and foreign interests figured out how to use the same tools to get people to part with their money, to also vote against their self interest.
Democracy cannot prevail when people are so easily dupped by ads, fake news, unregulated influencers, and social media algorithms. Democracy assumes people are critical thinkers with the time, energy, and knowledge to filter information.
You live in the country, but don’t drive for environmental reasons, yet you are considering using Door Dash? Can we also assume you don’t want to face the obvious answer: stockpile or grow food and cook for yourself?
I don’t mean to be overly critical, but it sounds to me like you are trying to avoid compromising on both your ideals and modern day expectations, to find a practical solution. Your pre-industrial agricultural ancestor would have spent a week stockpiling food in the root cellar, by scrounging around locally, or going very far to stockpile food. They probably were also farming animals in a significantly more sustainable/humane way, though certainly exceedingly scarcely.