

itautec
reproduto(…)
points Brazilian
Nerd|Furry|Linux User|Ace|BiRomantic|Taken <3
Leftist with an incorrigible love for fancy aesthetics (mostly Renaissance Italy/Victorian England) that might be incorrectly read as a monarchist because of that.
en.pronouns.page/@vinesnfluff
Unicorn, but also occasionally gryphon.
itautec
reproduto(…)
points Brazilian
Texture.
Thread over.
Advocating for animal cruelty is a definite bruh moment.
A true bard would get his wiwi chopped off and immediately learn how to give the most mind-blowing oral you’ve ever felt, and continue seducing people for the love of the game.
I’m more curious which is Stallman’s poison of choice
Karen you foul harlot, release me from this Japanese erotic book at once.
Queer Sloth month.
The DS wasn’t the first gaming machine I ever had, but it was the one I had from ages 13-18 and the one where I cut my teeth.
rebbit dot cum slash arr slash linux circlejerk
Edit: Also looks a bit like the ‘reduce reuse recycle’ symbol if you squint.
Some of those that work forces
are…
… not the same that burn crosses this time!!!
Honey I am the Linux mafia. I’ve spent the past 15 years pushing Linux on my circle of gay nerd friends
And it even stuck with 3 of them.
Again
COMPARED TO CONSOLES? That’s basically paradise.
Modern, unhacked and unmodded Consoles are:
Completely locked down, not only do they not let you install applications not approved by the manufacturer, in reality you can ONLY buy them from the manufacturer and you pay a hefty tax for that “privilege”.
Feeding you ads and upsell attempts whenever you turn them on, as the UI has basically been redesigned to try to sell you more shit first and make getting to your actual games take a few extra steps
Any undesired feature in a console’s OS is something you just have to accept and move on. Powerusers killing Windows bloat with third party tools is a time-honoured tradition that goes back to Windows 3.11
I’m not saying Windows is good.
I’m saying that for someone coming from a PlayStation or a traditional XBoXSeXxxx (I love making jokes out of this name), this whitelabelled ROG Ally machine would feel like finally being able to breathe. Just for the fact that you can use more than one storefront and install applications from wherever you want.
Let me put it this way:
Linux is an anarchist commune. True freedom.
Windows is an American Style Capitalist Republic. Freedom*********** with a thousand asterisks more. BUT for someone coming from the North Korea that is playing on consoles (or using an iOS mobile device or…), it DOES feel like finally breathing free.
Honestly
As compared to consoles? Windows is pretty free.
Yeah I admire Greta, but anyone who’s been paying attention had to know this would eventually happen.
Punch enough knife-tips and you’ll get cut. Greta wouldn’t shut up and wouldn’t sell out, now she’s going to die a lot.
Better than the _🎵Juice That Makes Your Head Explode🎵 _
Yeah it’s actually around the 30s (or 60s, depending on whether you consider interlaced frames to be ‘true’ or just ‘halves’)
A CRT television runs at 60Hz because it uses the alternating current from the wall as a reference, but in every half cycle it only actually draws half of the image. “60i” as they call it.
So you can say it’s 60 interlaced frames a second, which is about comparable to 30 progressive frames.
Funny
I played a lot of Lunistice some time back. It’s a retro 3D platformer that has an option to cap the framerate at 20 for a “more authentic retro feel”. Fun lil’ game, even if I eventually uncapped the framerate because it’s also a high-speed and precision platformer and doing that at 20FPS is dizzying.
And yes absolutely Zelda 64 chokes on its 20 frames from time to time. I played it enough (again, yearly tradition, which started when I first finished the duology in the mid-aughts) to know that.
But it wouldn’t change the fact that its absolute maximum is 20 and it still doesn’t feel bad to play.
Wrong but also not completely wrong.
Framerates weren’t really a
Thing.
Before consoles had frame-buffers – Because Framebuffers are what allow the machine to build a frame of animation over several VBlank Intervals before presenting to the viewer.
The first console with a framebuffer was the 3DO. The first console people cared about with a framebuffer was the PSX.
Before that, you were in beam-racing town.
If your processing wasn’t enough to keep up with the TV’s refresh rate (60i/30p in NTSC territories, 50i/25p in PAL) – Things didn’t get stuttery or drop frames like modern games. They’d either literally run in slow-motion, or not display stuff (often both, as anyone who’s ever played a Shmup on NES can tell you)
You had the brief window of the HBlank and VBlank intervals of the television to calc stuff and get the next frame ready.
Buuuut, as of the PSX/N64/Saturn, most games were running anywhere between 15 and 60 FPS, with most sitting at the 20s.
PC is a whole different beast, as usual.
The One I’m Using :tm: