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I’d love to include my wave function collapse library, but examples of its usage in games is lacking atm. I’ve thought of a couple games that could be made that utilize the concept, but I haven’t prioritized them.
For those that are interested: https://github.com/AustinHellerRepo/WaveFunctionCollapse
Your team needs to have a coding standards meeting where you can describe the pros and cons of each approach. You guys shouldn’t be wasting time during PR reviews on the same argument. When that happens to me, it just feels like such a waste of time.