• 19 Posts
  • 156 Comments
Joined 1 year ago
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Cake day: June 11th, 2023

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  • This gave me an idea. Have you considered buying a used higher quality rack and modifying it? Might save some time and get you what you want with less new material, and sort out some of the harder parts to fabricate because they’d be done already, possibly only requiring a little bending to align with your eyelets. Plus you’d be saving something from someone else’s scrap pile.

    Around me there are a few community run used bike part shops. They typically have lots of racks and other parts kindof organized into piles or boxes by type. I can usually find something close to what I need if it’s not too specific.


  • I’m not aware of a welding process that is safe for humans without at least a dust/fume extractor. That and a respirator with the appropriate filters for the application that fits under a welding hood is basically standard equipment even for hobby welding in my opinion. Also hex chrome is a particulate, not a gas, and tig welding uses solid rods (not flux core) and a much smaller heat affected zone so it’s already better in that area AFAICT, but I’m not an expert in this area.

    As far as particulates when welding go you should watch how careless people are when they grind their tungsten electrodes containing all kinds of dangerous additives with their respirator around their neck because “I’m not welding so I don’t need it”.

    So yes, this is good advice. We should all think more about the things we do, even when working on home improvement projects and mundane stuff, that could end up damaging our lungs.


  • If you want it to be easily repairable (you mentioned this in another comment) I’d go with small diameter aluminum tube and a very very good radius bender if you can AC tig weld, or stainless steel (maybe 316?) if you can only do DC tig. The reason for this is because neither option “requires” paint, though the aluminum does benefit a little from paint. Paint makes everything harder to repair (assuming the repair involves a welding process) because you have to grind it off again if you break something or want to make a modification.

    Also, I totally get wanting to make things. My hobby projects are normally zero percent about saving money and 100% about having fun. Most things I make in my shop would cost about 1/4 of the price if I just went to the store and bought them, especially factoring in time and consumables.

    EDIT: I suppose this comment really gives away what region I live in lol


  • Gatgetbridge (your link) has a breakdown of devices they support https://gadgetbridge.org/gadgets/ . You can click through the vendors to find devices which are both “highly supported” and “no vendor-pair”. Meaning most/all the features work without any reliance on the vendor app.

    As for the similarity you are asking about with pixel->GrapheneOS, there are very few watches that can run an alternative open source firmware or operating systems apart from the ones that are already open source, like bangle.js, pinetime, etc. Wearables are even more specialized than phones, they require specialized code designed specifically for them and would likely require pretty extreme effort to reverse-engineer.

    I use a pebble 2 HR with gadgetbridge but the watch it self runs the old pebble firmware which gadgetbridge talks to. This is fine for me, but if you are looking for a more modern watch you may have to make some compromises.


  • The SQLite database is encrypted, though there was a period of time where it wasn’t I think which may persist if your DB is older, but the key is stored right next to it on the filesystem. Signal desktop doesn’t use your keyring or any of the other available methods to unlock it’s database which is why you don’t have to enter anything when starting the application, and why you can move it between machines by simply copying the .config/Signal dir. So while they are “encrypted”, it’s effectively clear text if you have access to the directory the database is stored in.


  • What makes those methods better?

    Disclaimer, I’m at a sortof “advanced hobbyist” level of cad. My understanding of the topological naming problem in general is that it exists in all cad because it is a sortof byproduct of how computers keep track of data about 3 dimensional objects. If you make a cube, all the sides need to have an identifier associated with them. If you put a hole in that cube, you now have more identifiers and have to decide what ordering makes sense. It sounds easy to work around with a cube but when models get really complex it’s not so easy, especially when you change something way back at the beginning which creates more or less faces in the middle of the list somewhere.

    Freecad isn’t making the topological naming problem “go away”. They are creating (or rather merging, it’s been around a long time) an algorithm that makes a better guess at what the order should be, rather than sticking new faces in the list and reordering without any consideration of what happened after that face was created. This is, as far as I understand, also how other CAD packages do it, and you can still back yourself into a topological naming problem if you try hard enough (or don’t try at all I guess) in both freecad with the new changes applied, and in other CAD packages.

    So “best practice” is to be smart about the attachment of your geometry thinking about how things might change in the future, rather than clicking the closest face whenever you need a sketch plane. In reality modern proprietary cad is so good at guessing and maintaining consistency that it doesn’t matter unless your model is horrendously complex and whoever made it didn’t pay any attention to laying out the base sketches in an organized way.

    For example if you make a flange but you’re not quite sure about the thickness, base the sketch for say, the holes, on the parallel origin and offset it by the height of the pad or the length of the sketched geometry. Or use a spreadsheet or variableset for the value of both the thing that you define the thickness with, and the offset from the origin plane. That way if the value changes, nothing will break.

    I made a test model but it isn’t something that shows up well in a single screenshot unfortunately. See the “Flange Thickness” and z offset parameters in the property view. I used that for the flange dimensions, and the hole sketch offset.



  • Unfortunately I don’t know what is causing the exact issue you are having, however here are a few things I found when doing this myself that are “gotchas” (not immediately obvious).

    1. This is the reason your fonts are all Times New Roman. Go to that key using protontricks regedit and delete all the font replacements.

    2. Anything you put in $HOME/.steam/root/steamapps/common/assettocorsa stays there, even if you uninstall the game. If you want to “start over” you have to uninstall the game and then delete the whole assettocorsa directory there, and the wine prefix in $HOME/.steam/root/steamapps/compatdata/244210

    3. AC and content manager work without .net changes in the latest GE but you do need corefonts which you can install with protontricks. If you want to be extra sure you have the right .net you can install dotnet472 but I don’t believe this is necessary anymore as it will be installed automatically or is already installed. You may get a wine .net error the first time you launch the game but it’s only the first time.

    4. If you choose to use CSP you have to unzip the archive you get from either Patreon or acstuff.ru and manually copy the dwrite.dll file into $HOME/.steam/root/steamapps/common/assettocorsa on EVERY upgrade. The zip installer built into CM doesn’t do this correctly on Linux. It will cause rain not to work if you choose to use the Patreon version if you don’t do this manual step.

    I think you should start over and make sure the assettocorsa directory is clean before re-installing the game. It could be missing fonts, but it’s hard to say. You can back it up somewhere if you have data in there you need.



  • Ehh, for this one in particular it seems to be heavily designed for HOTAS. I bought it last night and played through the first few trainings. There’s no horizontal/vertical thrust (EDIT: Well there is if you’re in VTOL mode, but that’s not the same as other 6DOF games where you can move in any direction at any time) so the default ship flies more like an airplane. I’m not sure if other ships are closer to 6DOF spaceflight but the fact that you can’t even bind controls to H/V thrust outside of RCS mode makes me think they aren’t.

    It’s a cool game though. I really want for more non-combat Newtonian space flight games. I just want to fly ships around and not worry about “credits” and piracy and reputation. Like a BeamNG.drive for 6DOF space simulation.