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Cake day: June 9th, 2023

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  • sp6@lemmy.worldtoHelldivers 2@lemmy.ca5.0.0 Patch Notes
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    23 days ago

    It’s not just for SSD users, it’s for everyone:

    Our testing shows that for the small percentage of players still using mechanical hard disk drives, mission loading times have only increased by a few seconds in the worst cases.

    Only a few seconds difference?

    Further good news: the change in the file size will result in minimal changes to load times - seconds at most. “Wait a minute,” I hear you ask - “didn’t you just tell us all that you duplicate data because the loading times on HDDs could be 10 times worse?”. I am pleased to say that our worst case projections did not come to pass. These loading time projections were based on industry data - comparing the loading times between SSD and HDD users where data duplication was and was not used. In the worst cases, a 5x difference was reported between instances that used duplication and those that did not. We were being very conservative and doubled that projection again to account for unknown unknowns.

    Now things are different. We have real measurements specific to our game instead of industry data. We now know that the true number of players actively playing HD2 on a mechanical HDD was around 11% during the last week (seems our estimates were not so bad after all). We now know that, contrary to most games, the majority of the loading time in HELLDIVERS 2 is due to level-generation rather than asset loading. This level generation happens in parallel with loading assets from the disk and so is the main determining factor of the loading time. We now know that this is true even for users with mechanical HDDs.



















  • AMD is ideal but Nvidia is fine. Basically any game that would work on AMD will work on Nvidia (only exception I know of is the VR mode of Phasmophobia edit: apparently this was fixed ~1yr ago). Gamepass still won’t work though - blame Microsoft for that one.

    That said, Nvidia has more of a performance hit when switching. Ancient Gameplays recently did a video comparing Nobara vs Windows 11, with both the RX 7900XTX and the RTX 4080 Super. These were his average results across 20 games:

    RX 7900XTX: 1080p +2%, 1440p +0%, 4k -2.2%

    RTX 4080S: 1080p -13.8%, 1440p -13%, 4k -10.2%

    So your games will work. They just might run 10%-15% slower until you can snag an AMD card. If you’re interested in fully committing, looks like most used 3080s are going for ~$500 on ebay, so you could probably get an AMD card and get most of your money back.


  • I had the same audio crackling issues in Helldivers on Pop!_OS too. What fixed it for me was following mmstick’s (Pop!_OS dev) instructions from his reddit post about audio crackling, particularly the headroom advice (I think somewhere between 256-512 worked for me):

    If you experience audio crackling, try changing the ALSA properties in /usr/share/wireplumber/main.lua.d/50-alsa-config.lua. Particularly the period-size and headroom. Remove the leading -- from properties you are modifying. Log out and log back in after making changes. Note that any changes to this file will be overwritten on the next wireplumber update.

    First start with changing the headroom to 1024, then 2048. Then try adjusting the period-size. Higher values increase latency and may reduce crackling. A lower period size decreases latency but requires more CPU.

    Edit: also Pop!_OS uses pipewire by default for a few years now, not pulse audio


  • I know this is just a meme, but I think it’s an important clarification: The rule of thumb is ~6 months’ worth of expenses, not salary. It really is important to hold you over in case of sudden job loss, since it takes most people 3-6 months to find a new job (but it doubles as a fund for genuine emergencies too, which can save your ass for stuff like unexpected medical or vet bills).

    But unfortunately, lots of people live paycheck to paycheck, so for them, a month’s worth of expenses is the same thing as a month’s salary…