I certainly have preferences here. I think Deep-Niche rules can be kind of tricky, as you sometimes don’t use them often enough to properly learn their complexities. Overall I definitely lean toward the blunt side, especially in wargames, but I think a game can succeed with all different types of rule if they’re implemented with purpose.

  • copaceticOP
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    5 months ago

    Lasers & Feelings and its many hacks is such a really simple system. It is one page including setting.

    I only played the hack Blood & Chrome and it worked for us: We had a glorious Mad-Max style chase and fight.

    • jjjalljs@ttrpg.network
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      5 months ago

      That’s probably the one I was thinking of. Ironically it felt more gamey and less, I don’t know, literary, to me in a way I don’t like. It’s like mad libs. Nothing really meant anything because it was just incoherent and random.