Also only releasing on one console is a relict of the past and misses out on so many sales.
We have the technology to compile to every current gen console + pc with the right engines. Square should release their games for all consoles at once.
Actual Good Hardware for a reasonable price. Or gimmick control schemes like the ps vita, Wii (U) or occasionally the Switch.
I loved the first “The World Ends With You” on the NDS, tried emulating it, but the control scheme without a touch screen and the physical buttons are so weird, I bought a 3DS to relive that masterpiece since my DS Lite died.
That’s why I said with the right engines. 😅
I know that some optimization of the graphical computing and input modules are a must. But it’s not impossible.
DevOps Engineer in the gaming industry here. It’s a political problem. They want it to be exclusive for a platform to sell more of that platform. If you develop with porting in mind, you can port a game with a team of 1 to 5 and get it done in under a month, depending on the size of the game.
Also only releasing on one console is a relict of the past and misses out on so many sales.
We have the technology to compile to every current gen console + pc with the right engines. Square should release their games for all consoles at once.
But then how will Sony, Microsoft, and Nintendo ensure you have to buy their console to play their IPs?
Actual Good Hardware for a reasonable price. Or gimmick control schemes like the ps vita, Wii (U) or occasionally the Switch. I loved the first “The World Ends With You” on the NDS, tried emulating it, but the control scheme without a touch screen and the physical buttons are so weird, I bought a 3DS to relive that masterpiece since my DS Lite died.
For Series X sure. Given it performance issues on PS5 getting it to run on the Series S might have been pretty challenging.
And they’re not allowed to release it unless on the X if didn’t run on the S. See: Baulder’s Gate 3
While it’s a little more complicated than just compiling the code for multiple platforms, I do agree that the effort would have been worth it
That’s why I said with the right engines. 😅 I know that some optimization of the graphical computing and input modules are a must. But it’s not impossible.
DevOps Engineer in the gaming industry here. It’s a political problem. They want it to be exclusive for a platform to sell more of that platform. If you develop with porting in mind, you can port a game with a team of 1 to 5 and get it done in under a month, depending on the size of the game.