Sales of Final Fantasy 16 did not meet Square Enix’s high expectations, said president Takashi Kiryu. Last week the com…

  • Spike
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    1 year ago

    Also only releasing on one console is a relict of the past and misses out on so many sales.

    We have the technology to compile to every current gen console + pc with the right engines. Square should release their games for all consoles at once.

    • Neato@kbin.social
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      1 year ago

      But then how will Sony, Microsoft, and Nintendo ensure you have to buy their console to play their IPs?

      • Spike
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        1 year ago

        Actual Good Hardware for a reasonable price. Or gimmick control schemes like the ps vita, Wii (U) or occasionally the Switch. I loved the first “The World Ends With You” on the NDS, tried emulating it, but the control scheme without a touch screen and the physical buttons are so weird, I bought a 3DS to relive that masterpiece since my DS Lite died.

      • Darkaga@kbin.social
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        1 year ago

        And they’re not allowed to release it unless on the X if didn’t run on the S. See: Baulder’s Gate 3

    • QuarterlySushi@kbin.social
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      1 year ago

      While it’s a little more complicated than just compiling the code for multiple platforms, I do agree that the effort would have been worth it

      • Spike
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        1 year ago

        That’s why I said with the right engines. 😅 I know that some optimization of the graphical computing and input modules are a must. But it’s not impossible.

      • Awkwardparticle@artemis.camp
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        1 year ago

        DevOps Engineer in the gaming industry here. It’s a political problem. They want it to be exclusive for a platform to sell more of that platform. If you develop with porting in mind, you can port a game with a team of 1 to 5 and get it done in under a month, depending on the size of the game.