The GPU company that provided the GPU to render the assets also deserves a cut, don’t you think?

  • jmcs
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    2 years ago

    I’m pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too, the problem is that Unity wants a flat fee even when studios aren’t making any money.

    • Pons_Aelius@kbin.social
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      2 years ago

      I’m pretty sure gaming studios would be mostly fine with paying a percentage of the sales revenue to unity too,

      I think the real problem is changing the terms of the agreement and making it retroactive.

        • Pons_Aelius@kbin.social
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          2 years ago

          Exactly. If they are willing to fuck over the creatives like this the best thing to do is to cut their losses and move to a different engine.

      • Gimly@lemmy.dbzer0.com
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        2 years ago

        Well, unity’s business model was always to make it free and then ask for a fee on revenue because it’s easier for small studios. The alternative business model would be to sell a direct license of the 3D engine, which will likely cost in the 10s of thousands.

        It’s expensive building a 3D/game engine, they sell one to you.

        I’m not saying their latest move is not a real dick move, but it’s normal that they want to be paid for the product they sell. Uber drivers have paid for their cars, right?

          • Gimly@lemmy.dbzer0.com
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            2 years ago

            Again, I agree that Unity’s move is bad, they’re just forcing people to their monetisation platform and to a per download system which will hurt a lot of studios.

            The 3D/game engine for a studio is, in my opinion, the main tool that game studios will r to make their game. Without it, they won’t be able to develop or it would cost them 100 times more. That’s why I compared to the Uber driver’s car, it’s also his main tool for his job. Both cannot expect to have it free.

        • Kurwailija@sopuli.xyz
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          2 years ago

          I think there should be some different metric, but for a lets say one man firm trying to be next concernedape and fail, not having huge debt is kinda big deal…

      • AdmiralShat@programming.dev
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        2 years ago

        I mean, people already pay Unity, people already pay Unreal, people have been paying to use proprietary software since software existed

      • DarkenLM@kbin.social
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        2 years ago

        You can always build your own engine, if you think you can do better. Creating a game engine like Unreal or Unity is anything but an easy task, and they should get renumerated for that work. However, a more sensible pricing model than the shitshow Unity did is Unreal’s: The first $1m in revenue is yours, after that, a constant 5% fee. Sounds reasonable to me.