I only play my Warlock now, and I’m pretty much 50/50 on Sunbracers and Chromatic Fire.
Sunbracers are very flexible with weapons, and I mainly use Conditional Finality, Hollow Denial (Lead From Gold + Killing Tally), and The Other Half for well skating.
For Chromatic Fire, I just use Wish Ender and arc. Wish Ender is already insanely powerful, and the added blinding explosions are just so good. I usually pair it with Forbearance or Techeun Force (Rewind Rounds + Controlled Burst), and Apex Predator (Reconstruction + Bait and Switch).
What is everyone else here rocking this season?
I’m mainly rocking the Necrotic Grips + Osteo Striga on Strand Warlock. I nom the shackle 'nades to gain Weaver’s Trance to suspend everything.
Another Build I’ve been rocking like you is a Chromatic Fire + Arc build. But I use either Malfeasance or Outbreak Perfected
Arc CF is just so solid. Been meaning to try out Outbreak with it; Malfeasance also sounds fun!
Popping all red bars in an AoE and then hammering down all majors and bosses, especially taken, with the explosions is really satisfying!
On my Titan, I’m running solar with Synthoceps. 3x Synthoceps Solar Titans + Tractor Cannon vs Ecthar is a big meme. I’ve also been trying out Strongholds recently for a nice change of playstyle.
For my Warlock, it’s an arc ability spam build with Crown of Tempests. Arc just feels really good with the artifact mods this season, and arc warlock makes the new dungeon almost trivial. While I’m kinda glad to be free of Starfire, I’m struggling to find a decent build for running well on solar. I find Sunbracers to be inconsistent to proc. Do you have a decent Sunbracers/welllock build to recommend?
On my Hunter, I’ve been enjoying one of Plunderthabooty’s builds for Threadrunner. Constant suspend uptime and woven mail uptime by using Radiant Dance Machines. Super fun build!
Sunbracers is pretty simple. Heat Rises and Touch of Flame, obviously. For fragments, the one to apply more scorch, regen class ability energy from scorched targets, apply radiant on powered melee hits, and extend restoration and radiant with solar kills. Use snap and phoenix dive.
Your loop is just activate Heat Rises, melee, dive, spam nades. Then alternate between melee and nades, saving your dive to refresh restoration.
Heat Rises is important because it gets you melee energy back super easily, and it buffs your dive; diving with it active gets you three seconds of restoration x2 as well as scorches. The restoration is self-explanatory; sometimes it’s a good idea to throw a grenade, then get restoration to get an immediate timer extension. Phoenix Dive also lets you get melee kills; as long as you apply scorch with your melee first, diving will stack onto that, ignite, and count as a melee kill because the scorch was applied by a melee initially. This lets you essentially melee healthier targets.
Weapons are up to you. I enjoy double special with Conditional Finality and Acasia’s Dejection, and Other Half for skating, but you’re mainly reliant on your Sunbracers for everything; your weapons are fairly supplemental to the build.
Thanks for the advice! I think I just need to commit the game loop with Heat Rises -> Melee -> Phoenix Dive -> Nades to muscle memory. The window in which you can extend your Restoration is very small.
By the way, thanks for the tip about Phoenix Dive’s scorch proccing your melee via scorch, that will go a long way to making it more reliable. I didn’t know that.
Point-Contact, Fallen Sunstar w/Coldheart, or No Backup Plans. The gameplay loops of these three builds really makes me question the point of nerfing HOIL. Fallen Sunstar genuinely gives a ridiculous amount of ability energy after picking up an ionic trace.
Sunstar is insane. Traces already give solid ability uptime on my Wish Ender + Chromatic Fire setup that doesn’t even really focus on them. Sunstar and Delicate Tomb or Coldheart (I have yet to try Coldheart) give insane uptime. It’s so fun!