• samus12345@lemmy.world
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    4 months ago

    And as a result, the vast majority of games didn’t have game-breaking bugs at launch, unlike today.

      • samus12345@lemmy.world
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        4 months ago

        Survivorship bias doesn’t make sense in this context, because I actually lived then and played hundreds of games. Plenty were buggy as hell (notice I said game-breaking bugs specifically), but none were unplayable (well, not because of bugs anyway). I hear Battletoads on NES was uncompleteable 2 player, but my brother and I never made it to level 11 together to find out.

    • FMT99@lemmy.world
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      4 months ago

      Games were also limited to “See if you can jump over this wall! Now see if you can do it again in a different color!”

    • deathbird@mander.xyz
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      4 months ago

      Actually true. The number of (S)NES games with game-breaking bugs was near-zero. Probably because they couldn’t just patch them later.