• Moops@lemmy.world
      link
      fedilink
      English
      arrow-up
      20
      ·
      edit-2
      3 months ago

      Oh man lol. Whole villages have been murdered due to my pettiness!

      • ahornsirup@sopuli.xyz
        link
        fedilink
        arrow-up
        1
        ·
        3 months ago

        My rule of thumb is if there’s no in-character reason to do something in a game, I won’t do it. I have played psychopathic characters who will murder everyone at the slightest provocation, but I’ll not reload after murdering while playing one of those. And on good-aligned or even just sane characters I won’t murder NPCs just for being slightly annoying.

    • Viking_Hippie@lemmy.world
      cake
      link
      fedilink
      arrow-up
      9
      ·
      3 months ago

      I’ve only done it with one NPC and I honestly don’t know if there’s even any consequences for murdering him either way:

    • mossy_@lemmy.world
      link
      fedilink
      arrow-up
      5
      ·
      3 months ago

      I’m with you. I’m some big badass monster slayer, why would I care if a random villager doesn’t kiss my feet as I walk through town?

      • ThatWeirdGuy1001@lemmy.world
        link
        fedilink
        arrow-up
        5
        ·
        3 months ago

        It’s less about having someone kiss your feet and more having someone realize that maybe insulting the big badass monster slayer who could pop your head like bubble wrap isn’t such a good idea

        • mossy_@lemmy.world
          link
          fedilink
          arrow-up
          5
          ·
          edit-2
          3 months ago

          What part of chopping someone’s head off and rewinding time so it never happened, is the lesson? From my pov it just looks like self-gratification

          edit: typo

          • ThatWeirdGuy1001@lemmy.world
            link
            fedilink
            arrow-up
            8
            ·
            3 months ago

            I mean that’s all it is is self gratification.

            But it’s not from not getting our feet kissed. We’re not asking for people to suck us off whenever we walk in the room. Just don’t try to pick a fight with the guy that just ripped a dragons heart out with his bare hands.

            Plus it’s a game. I’m not gonna be able to “teach” the walking code that is that npc. So the next best thing is quicksave, kill em, reload and move on feeling better about it.

            • mossy_@lemmy.world
              link
              fedilink
              arrow-up
              3
              ·
              3 months ago

              the developer answer is just that if everyone treated you like an unstoppable short-tempered killer, the dialog and role-playing aspect of the game would be hampered. In a perfect world, todd howard would have programmed a reputation system in the game so you can scare and intimidate people if you wanted to, but it’s good enough without it.

              • ThatWeirdGuy1001@lemmy.world
                link
                fedilink
                arrow-up
                4
                ·
                3 months ago

                And I get and understand that. Like I said it’s a game. Games need to be made in certain ways so that most of the people who play them enjoy them. Plus there are certain limitations on technology and whatnot.

                But that’s why we quicksave.