• Tolookah
      link
      fedilink
      arrow-up
      50
      ·
      8 months ago

      Or trust your players to metagame in the opposite direction, making terrible decisions.

      • Lichtblitz
        link
        fedilink
        arrow-up
        27
        ·
        8 months ago

        When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins.

        • agamemnonymous@sh.itjust.works
          link
          fedilink
          arrow-up
          5
          ·
          8 months ago

          That’s just meta-meta-gaming imo. Fine if that’s your group dynamic, just not my thing. Personally, it seems like way more time and effort.

          • PugJesus@kbin.socialOP
            link
            fedilink
            arrow-up
            6
            ·
            8 months ago

            We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying.

            • agamemnonymous@sh.itjust.works
              link
              fedilink
              arrow-up
              2
              ·
              8 months ago

              I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual.