I bought it last night and only have a few hours in. So far it’s pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It’s definitely not a fully complete game yet, but I expect I’ll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it’s working perfectly in Linux (through Proton) so extra points there.
I played some last night going in completely blind. I enjoyed it, but there isn’t really a tutorial, just tooltips that come up periodically. Unfortunately my town died after a few hours because I didn’t understand I was supposed to be preparing food for as soon as possible (crops grow on a year cycle, so you need the seeds in ASAP). Makes logical sense, but the game doesn’t tell you and then I was stuffed.
I think it’s totally fun as a sandbox/run-based game, but if you’re looking for something more you’ll need to wait.
Based on reviews I’ve read there are some issues but it’s a small dev team (1 man shop iirc) and it’s the best medieval city builder since Banished according to reviews.
Banished is a low bar. It had a lot of issues. I would argue the recently released Farthest Frontier is a better comparison. It also has some flaws but is leaps and bounds better than Banished.
Think you just described colony builders quite accurately. Loved the idea of an ant farm when I was a kid until I put the small ones in instead of the big ones
It definitely still feels like it’s in EA. There’s only one map and there are a ton of buttons that do nothing. But the game is aesthetic AF and the core gameplay is solid.
I held off because I’ve been stung by early access before. A decent EA buy?
But between this and the new KC:D I might be on a medieval theme for a while
I bought it last night and only have a few hours in. So far it’s pretty great though. I look forward to seeing it continue to develop, and according to reviews posted by pre-release testers the developer is very open to community feedback.
It’s definitely not a fully complete game yet, but I expect I’ll get at least a couple weekend binges out of it before I shelve it and wait for more content.
Also, it’s working perfectly in Linux (through Proton) so extra points there.
It’s still very much EA. There’s already a great game loop there, but it’s still janky, barebones, missing features, and unbalanced.
Nothing wrong with waiting. I bought it to support the dev, but I’m going to shelve it for 6 months or so to let it cook more.
I played some last night going in completely blind. I enjoyed it, but there isn’t really a tutorial, just tooltips that come up periodically. Unfortunately my town died after a few hours because I didn’t understand I was supposed to be preparing food for as soon as possible (crops grow on a year cycle, so you need the seeds in ASAP). Makes logical sense, but the game doesn’t tell you and then I was stuffed.
I think it’s totally fun as a sandbox/run-based game, but if you’re looking for something more you’ll need to wait.
It’s better to start with berries and hunting first. Farming takes too long to start with.
Based on reviews I’ve read there are some issues but it’s a small dev team (1 man shop iirc) and it’s the best medieval city builder since Banished according to reviews.
Banished is a low bar. It had a lot of issues. I would argue the recently released Farthest Frontier is a better comparison. It also has some flaws but is leaps and bounds better than Banished.
Banished felt like a slightly interactive ant farm. Not a lot of stuff happened. Just everyone slowly died over the course of a decade.
Think you just described colony builders quite accurately. Loved the idea of an ant farm when I was a kid until I put the small ones in instead of the big ones
It definitely still feels like it’s in EA. There’s only one map and there are a ton of buttons that do nothing. But the game is aesthetic AF and the core gameplay is solid.