The closure of Embracer-owned studios continues — this time it’s developer Piranha Bytes that’s reportedly shut down. Piranha Bytes is behind the Gothic, Risen, and Elex series.
The sad truth is that most of these devs would not have survived without embracer. MAYBE some of them can pull a Platinum and say “Yo, want to pay us to make a really mediocre tmnt game?” to help make ends meet. But with funding in the indie space what it increasingly is becoming… the odds of pulling that off are poor.
Of course, BECAUSE of the mass consolidation by platform holders and publishers those studios don’t even have the opportunity to try and make a shitty transformers game to keep the lights on.
Like, a decade or two ago the talking point was the EA killed all these amazing studios who were one hit wonders when they were bought out. And yeah, fuck EA. But there is a reason most of those genres ALSO died out with the studios because… they were one hit wonder genres. People loved the novelty of Dungeon Keeper and then rapidly lost interest with every iteration.
But also? Maybe those studios could have pivoted and we would have had what we see today with The Defenestration Trilogy and so forth.
This isn’t what was happening. It’s a tale as old as time, once a corporation becomes large enough it will buy up scrappy competitors and allow them to fail so that they can take the ideas and staff who would otherwise be resistant to the business getting sold.
This happens because even if 50 of those ideas fail but you have 1 guy who comes up with a battle royale game mode, it pays off. None of these companies want to own and manage 50 indie studios, so they shut them down and absorb them on purpose.
And big studios aren’t even immune from this. I think Bethesda is keeping their name, but they’re in dangerous territory. Obsidian is hanging by a thread and barely got saved from this. DoubleFine still exists for the moment. But look at what happened to Tango Gameworks getting shafted by Xbox. The industry devours indie studios day by day for the hope of their stock growth, don’t be fooled
I am not saying embracer or MS or Sony or whoever else are “good guys”
But actually look at the hellscape that is indie development right now. Studios with solid track records are fighting tooth and nail for publisher deals. And newer studios are just fucked. NoClip have done a few episodes of a “documentary” about making a game and Danny O’Dwyer gave a really depressing take on what it is like pitching for a publisher that compared it to Tinder and being glad if someone is kind enough to actually say “no” rather than ghosting you.
Some of the studios involved might have been able to secure publisher deals. Most would have gone out of business likely even sooner.
Its easy to blame big corporations and big corporations deserve a lot of blame. But it is more important to understand what is actually going on so that maybe people don’t throw shitfits when developers use Early Access or even try the kickstarter well again.
Most of this nostalgia was already functionally dead and got a second lease on life, really. There was no chance another Alone in the Dark or Outcast was going to come out of the previous IP owners.
Embracer is straight acquiring and then murdering people’s nostalgia.
Embracer, Extender, Extinguisher
Except they don’t Extender
Extender? I hardly knew 'er!
The sad truth is that most of these devs would not have survived without embracer. MAYBE some of them can pull a Platinum and say “Yo, want to pay us to make a really mediocre tmnt game?” to help make ends meet. But with funding in the indie space what it increasingly is becoming… the odds of pulling that off are poor.
Of course, BECAUSE of the mass consolidation by platform holders and publishers those studios don’t even have the opportunity to try and make a shitty transformers game to keep the lights on.
Like, a decade or two ago the talking point was the EA killed all these amazing studios who were one hit wonders when they were bought out. And yeah, fuck EA. But there is a reason most of those genres ALSO died out with the studios because… they were one hit wonder genres. People loved the novelty of Dungeon Keeper and then rapidly lost interest with every iteration.
But also? Maybe those studios could have pivoted and we would have had what we see today with The Defenestration Trilogy and so forth.
This isn’t what was happening. It’s a tale as old as time, once a corporation becomes large enough it will buy up scrappy competitors and allow them to fail so that they can take the ideas and staff who would otherwise be resistant to the business getting sold.
This happens because even if 50 of those ideas fail but you have 1 guy who comes up with a battle royale game mode, it pays off. None of these companies want to own and manage 50 indie studios, so they shut them down and absorb them on purpose.
And big studios aren’t even immune from this. I think Bethesda is keeping their name, but they’re in dangerous territory. Obsidian is hanging by a thread and barely got saved from this. DoubleFine still exists for the moment. But look at what happened to Tango Gameworks getting shafted by Xbox. The industry devours indie studios day by day for the hope of their stock growth, don’t be fooled
I am not saying embracer or MS or Sony or whoever else are “good guys”
But actually look at the hellscape that is indie development right now. Studios with solid track records are fighting tooth and nail for publisher deals. And newer studios are just fucked. NoClip have done a few episodes of a “documentary” about making a game and Danny O’Dwyer gave a really depressing take on what it is like pitching for a publisher that compared it to Tinder and being glad if someone is kind enough to actually say “no” rather than ghosting you.
Some of the studios involved might have been able to secure publisher deals. Most would have gone out of business likely even sooner.
Its easy to blame big corporations and big corporations deserve a lot of blame. But it is more important to understand what is actually going on so that maybe people don’t throw shitfits when developers use Early Access or even try the kickstarter well again.
Most of this nostalgia was already functionally dead and got a second lease on life, really. There was no chance another Alone in the Dark or Outcast was going to come out of the previous IP owners.