pronounjak

  • Beaver [he/him]@hexbear.net
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    4 months ago

    It would be incredible to have a modern game where your choices were about how to be virtuous and the conflict for the player was to try to figure out what virtue actually is. The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

    • LanyrdSkynrd [comrade/them, any]@hexbear.net
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      4 months ago

      The most complex moral dilemma we get in games these days are just dialogue trees where you decide whether to be nice or an asshole.

      Most games that give you that option don’t even have any consequences for those choices, either. It’ll be like:

      “Will you kill this person?”

      “I will not”

      “Oops, they died anyway”

    • naevaTheRat@lemmy.dbzer0.com
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      4 months ago

      I dunno. Pillars of eternity and tyranny have some pretty interesting stuff in them. They’re modern right?

      Tyranny was particularly amazing, there are a lot of very mixed choices to make and you can legalese your way out of a shitload of accountability. In fact

      gameplay path

      You can legalese so fucking hard the literal avatar of justice/law turns on the evil empire and sides with you :::.

      I think it manages to make playing someone stuck in the military bureaucracy of an evil empire trying to stay alive and torn between loyalties pretty interesting.