- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
cross-posted from: https://sh.itjust.works/post/23073710
Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?
Honestly I’m just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.
But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they’re not for scrub casuals like themselves.
What do you all think, is difficulty gating content a real issue? Should dev’s have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I’m just looking for some easy laughs at a morons expense?
Nothing.
Personally, I’ve loved playing video games for over 30 years and never gotten GOOD at any. I just avoid soulslikes where the difficulty is a big part of the appeal and instead play other games on easy with tons of mods.
As a gamer, some games are for you, and others aren’t 🤷
I was trying to mock the fanbase which insists that FromSoftware Games would be ruined by anything making them easier, yet claim that the Elden Ring DLC is “too hard”. They don’t want artistic integrity of the creators. They want to be pandered to.
From what I’ve heard, the DLC isn’t much harder than the base game, considering you’re using the tools the game gives you.
I have nothing against the games themselves, but the fanbase is largely the most toxic bullshit community I’ve ever seen.
I’m not sure if it’s the major part, or just the most vocal, but yeah: it’s pretty exhausting.
Which makes it even more fun if the “git gut” crowd complains about difficulty, because they refuse to use game mechanics that make the game easier.