- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
cross-posted from: https://sh.itjust.works/post/23073710
Another article that highlighs inherent flaws in the American legal system. How can this potentially be an actual lawsuit? How can “journalists” even entertain reporting on this?
Honestly I’m just posting to laugh at my fellow lemmings responses and watch see how the plaintiff is roasted for not gitting gud.
But, there is a real conversation here around continued ignorance of game development and the value of difficult games as a value proposition. Afterall, the person attempting to sue from did choose to purchase the games willingly knowing they’re not for scrub casuals like themselves.
What do you all think, is difficulty gating content a real issue? Should dev’s have some kind of legal requirement to appease players that can spec a build properly? Is it Thursday and I’m just looking for some easy laughs at a morons expense?
That’s kinda how the Souls games have always done difficulty. The games themselves are simple, it’s just a 3d Punch Out with stamina.
And then difficulty is added through the obtuse design. Like the lack of pause button.
I’ve never had a problem with the lack of a pause button. A lot of other things could be a lot better before that. Elden Ring is my favorite game but it’s ok to criticize the bad UX, terrible m+k controls, one or more bosses cheating at the game (see Malenia’s stagger), bad multiplayer mechanics, etc. I will say though that there is no reason for there not to be a pause button. You can already pause by opening a certain menu tooltip so it’s clearly possible.
Being able to pause the game is one of the reasons Sekiro is the best Souls-esque game that From has made.
Just FYI: Elden Ring can be paused. But it’s obtuse to do so; you have to open the “explanation” menu while offline.