The reception to the Borderlands movie has me almost nostalgic, reminiscing about the days when videogame tie-ins were reliably terrible rather than half-decent. The short version is that people hate it: the longer version is that they really, really hate it. Words such as “lifeless”, “obnoxious” and “baffling” hover around it, and the only good news is that a single positive review has lifted the film’s Rotten Tomatoes score from 0% to 3%.

So it’s a bit of a mess. But things have now gone from bad to worse, as it turns out the film has even failed to credit key production staff behind one of Borderlands’ main characters. Robbie Reid, who goes by the helpful handle “Robbie Reid the Rigger”, says he worked on rigging the movie’s Claptrap model for five months straight, the process which essentially gives a CG model a skeleton that animators can then manipulate. It is obviously a crucial job and, when it comes to Claptrap, we’re talking about arguably Borderlands’ most recognisable figure.

“This time 3 years ago I was rigging the CG asset of Claptrap for the Borderlands movie,” said Reid on X. “I worked on him for 5 consecutive months. Neither I, nor the artist who modelled him (Who I worked with the entire time), got a credit for the film.”

  • BigBananaDealer@lemm.ee
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    4 months ago

    kevin hart could have worked, roland is much more joyous and talkative in the first game. but they obviously weren’t going to do any part of this movie right