• roux [he/him, they/them]@hexbear.net
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    27 days ago

    The only thing I have seen that is remarkable about this game is the ship designs and the fact that they have full interiors. I know the X series is more economy sim but I hope X5 takes a look at the ship design of Star Citizen a bit. I love what they did with interiors in X4 from X3 but it all starts to feel same-y after a bit. Seemless navigating around a ship would be great.

    • UlyssesT [he/him]@hexbear.netOP
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      27 days ago

      The only thing I have seen that is remarkable about this game is the ship designs

      They’re 90% just stuff that Chris Roberts saw on a movie and wanted a derivative knock-off of, from le dropships to le Millennium Falcons to even le ZYBERTRUKKKs in space.

      and the fact that they have full interiors

      Those full interiors have less functionality than the Jump to Lightspeed expansion for the late Star Wars Galaxies; just about nothing in them can really be interacted with or moved around unless it’s something really stilted like a “secret” chess board switch that opens that same “secret” le smuggling compartment that comes standard with every ship of that class.

      • Zaphod
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        27 days ago

        I mean, what kind of functionality do you expect from interiors? Most ships give you access to ship components, like quantum drive, shields, etc. which you will need for the engineering update. You usually also get weapon racks and shower/toilet rooms (thought tbf those don’t really server any purpose).

        • UlyssesT [he/him]@hexbear.netOP
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          27 days ago

          Are you seriously stanning for hundreds-to-thousands-of-dollar pricetag internet spaceships that have static decorations (such as that oh-so-very-secret chessboard toggle to the oh-so-secret standard issue smuggling compartment) while the grift is under pretenses of total simulation of everything but can’t even allow actual interaction to even approach the false promises?