• BmeBenji@lemm.ee
    link
    fedilink
    English
    arrow-up
    53
    arrow-down
    3
    ·
    7 days ago

    Pretty sure they meant a controller designed for use while not hunching over a desk

      • BmeBenji@lemm.ee
        link
        fedilink
        English
        arrow-up
        6
        arrow-down
        1
        ·
        6 days ago

        I admit my response wasn’t particularly serious. I just meant to point out to that commenter that it’s not difficult to understand what the previous commenter meant.

      • UrPartnerInCrime@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        23
        ·
        7 days ago

        Others: Valve is pretty cool for making a dedicated PC controller that is a joy to use

        You: BuT tHeY hAvE a DiFfReNt CoNtRoLeR dEdIcAtEd FoR sOmEtHiNg ElSe?!?1?

      • BmeBenji@lemm.ee
        link
        fedilink
        English
        arrow-up
        17
        arrow-down
        1
        ·
        edit-2
        7 days ago

        Come to think of it, why did Sony even bother designing a new controller for the playstation? Atari had that handled back in the 80’s so what good did they think they were doing.

        EDIT: Holy hell I just realized how insane it was for Sholes, Soule, and Glidden to develop the QWERTY typewriter. We already had pens! What a waste of time!

        • Uriel238 [all pronouns]@lemmy.blahaj.zone
          link
          fedilink
          English
          arrow-up
          5
          arrow-down
          1
          ·
          6 days ago

          🤓 The development of the Atari joystick to the NES / SNES controllers to the Sony Playstation controller was about being able to enable more easy-access control options. Flight sims on the Atari had to be very simple.

          Curiously, mouse and keyboard (or for me trackball and keyboard) are so intuitive for looking around a 3D environment that I prefer it to the Sony config, but then it took years and years before a working config (involving easy selection, locking and auto-aim) could be made for FPSes.

          Joysticks are also difficult to replace, and plenty of flight sims / space sims still allow for joystick controls when they are available. The problem there is that potentiometers which allow for gradient maneuvering tend to deteriorate quickly, so we’ve veered away from joystics to laser-tracked mice (which don’t depend on moving parts). /🤓