Autodesk Maya. Autodesk being the company, Maya the software. I disagree with the framing that Blender needs to develop (more) new tools [for the purpose of] competing. Maya is industry standard in animation mostly due to monopolistic practices (EG: purchasing competitors), not innovation or development. Blender needs more money to develop more tools. Full stop. Many professionals have been disappointed with Autodesk’s offerings and development, and look to Blender for innovation.
Well there’s maya, but technically there’s also others like 3dsmax and Arnold that arguably fill the scope blender is in as well. We’re getting real granular here, but depending on how to compare, you’d either have to take them individually or look at the product suite as a whole.
Ummm, 3DS is owned by Autodesk, so you may as well consider them the same thing for this conversation, and Arnold is a renderer (also owned by Autodesk) and not a DCC, so not really relevant unless you are specifically comparing Blender’s built-in render engines to it. The reason I am not is that there are lots of plugins for Blender which can output .ass files to be rendered by Arnold, so it can be utilized if you want to pay the subscription.
Blender is a DCC. Not one that I am super familiar with, I’m a Houdini guy myself, but honestly it is better in a lot of ways than the steaming piles of shit that Autodesk puts out. The question is not one of quality or feature at this point, but one of capital and market share where it counts. If they could figure out what is needed to get the likes of Disney or MPC on board, or even smaller (though arguably still very large/high profile) houses on-board, then they would be seeing much more investment.
Yeah, at this point Blender is ahead in a lot of areas already. It’s just that companies are slow to change and also (I assume) they think it looks less professional to use the free software, regardless of the massive advantages like new employees already being familiar with it.
Autodesk Maya. Autodesk being the company, Maya the software. I disagree with the framing that Blender needs to develop (more) new tools [for the purpose of] competing. Maya is industry standard in animation mostly due to monopolistic practices (EG: purchasing competitors), not innovation or development. Blender needs more money to develop more tools. Full stop. Many professionals have been disappointed with Autodesk’s offerings and development, and look to Blender for innovation.
Well there’s maya, but technically there’s also others like 3dsmax and Arnold that arguably fill the scope blender is in as well. We’re getting real granular here, but depending on how to compare, you’d either have to take them individually or look at the product suite as a whole.
Ummm, 3DS is owned by Autodesk, so you may as well consider them the same thing for this conversation, and Arnold is a renderer (also owned by Autodesk) and not a DCC, so not really relevant unless you are specifically comparing Blender’s built-in render engines to it. The reason I am not is that there are lots of plugins for Blender which can output .ass files to be rendered by Arnold, so it can be utilized if you want to pay the subscription.
Blender is a DCC. Not one that I am super familiar with, I’m a Houdini guy myself, but honestly it is better in a lot of ways than the steaming piles of shit that Autodesk puts out. The question is not one of quality or feature at this point, but one of capital and market share where it counts. If they could figure out what is needed to get the likes of Disney or MPC on board, or even smaller (though arguably still very large/high profile) houses on-board, then they would be seeing much more investment.
Yeah, at this point Blender is ahead in a lot of areas already. It’s just that companies are slow to change and also (I assume) they think it looks less professional to use the free software, regardless of the massive advantages like new employees already being familiar with it.