Approximations (AI sludge) of approximations (rasterization + lighting) of approximations (computer geometry) lmao
Actually bourgeois mindset, the further abstracted you can become away from real work the better
Wtf is going on? Are capitalists just that far past paying programmers to write fast algorithms instead of copy-and-pasting stock Unreal-Unity render pipelines or have we actually hit some kind of technological limit of scene complexity that they are trying to resolve?
Approximations (AI sludge) of approximations (rasterization + lighting) of approximations (computer geometry) lmao
Actually bourgeois mindset, the further abstracted you can become away from real work the better
Wtf is going on? Are capitalists just that far past paying programmers to write fast algorithms instead of copy-and-pasting stock Unreal-Unity render pipelines or have we actually hit some kind of technological limit of scene complexity that they are trying to resolve?
No one wants to do geometry anymore smh
prototyping a rocket engine in solidworks with dlss making all the measurements between stuff wiggle around everytime i pan the viewport around