The Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 day agoSure, if you put it like that...lemmy.worldimagemessage-square70fedilinkarrow-up1941arrow-down122cross-posted to: absurdity@lemmy.cafe
arrow-up1919arrow-down1imageSure, if you put it like that...lemmy.worldThe Picard Maneuver@lemmy.world to Microblog Memes@lemmy.worldEnglish · 1 day agomessage-square70fedilinkcross-posted to: absurdity@lemmy.cafe
minus-squareSkaveRatlinkfedilinkEnglisharrow-up4·16 hours agoDepending on the language, they are. Lots of games also use data structures derived from tables/csv at runtime to configure things like stats. So they would also need these (human readable) values in the save files Hard to tell from speculation and not having the data
Depending on the language, they are.
Lots of games also use data structures derived from tables/csv at runtime to configure things like stats. So they would also need these (human readable) values in the save files
Hard to tell from speculation and not having the data