• MudMan@fedia.io
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    23 hours ago

    As a touchpad, maybe. But they’re not being used as a touchpad, they’re being used as this weird physical input substitute thing that is meant to work with your thumb. Two thumbs, actually. Sliding my thumb that way while holding the thing I’m using causes excruciating pain almost immediately, but even in the brief period until it does it’s less functional than a large touchpad, let alone a mouse or a stick.

    I know some people swear by them, I just don’t think they’re worth the space they take up as a pointer device and I don’t think they’re particularly useful as anything else.

    But hey, that’s the point of PCs, right? People who agree with me can get the Legion Go S with the actually good Thinkpad-style optical nub and people who like playing games by scratching a plastic square for some reason can stick to the Deck.

    • theunknownmuncher@lemmy.world
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      23 hours ago

      Sliding my thumb that way while holding the thing I’m using causes excruciating pain almost immediately

      Super bizarre and atypical. Probably a conversation you should have with your doctor.

      I, along with pretty much anyone else that has used it, find they are surprisingly usable with thumbs, as they were designed to be. The left touchpad is especially useful as virtual menu and allows the device to be used effectively in many more games than is possible with other devices that are lacking these hardware features. Informational video and demo of touchpad virtual menu: https://www.youtube.com/watch?v=vorhbmYIFpg

      • MudMan@fedia.io
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        23 hours ago

        It is atypical, and certainly a medical issue, but I’m not alone there by any means. People who like these do tend to be loud and proud about it, so they stand out more, but it’s worth pointing out that any time Valve has tried to have them as a primary input they had to either reintroduce sticks alongside them or swap them out for sticks altogether. Accessibility wise I know people who share my issues and people who say they interact better with their own mobility problems. That’s always the case with ergonomics and accessibility issues. On the plus side, that has taken me into a lively and very expensive habit of controller collecting, so… yay for me.

        FWIW, I’m aware of the functionality, which works just as well with a modifier button and a stick. Those things and a lot of the features attached to them are, and have always been, a solution looking for a problem. There are very few games where the developer hasn’t provided a viable control mapping that the Steam layers turn into a comfortable gaming experience. In most cases if it’s not intended to be used with a controller I’d much rather go sit somewhere with a mouse and keyboard.

        • theunknownmuncher@lemmy.world
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          22 hours ago

          any time Valve has tried to have them as a primary input they had to either reintroduce sticks alongside them or swap them out for sticks altogether

          Such as…? Or are you just referring to the original Steam Controller teaser concept, compared to the final product that has a left stick in addition to the 2 touchpads (which is objectively a better design, and I appreciate that the left stick was included).

          In most cases if it’s not intended to be used with a controller I’d much rather go sit somewhere with a mouse and keyboard.

          That’s fine to only use the Steam Deck for games that were designed controller-first, but the point of the device and its major success has been to make any game, including non-controller games, playable in handheld form factor, and Valve’s touchpads have been the primary factor in that success.

          This is the reason I see other devices that lack touchpads and can instantly dismiss them, as they aren’t really selling a product that is in the same category as the Steam Deck and therefore do not really compete with the Steam Deck. They are just selling a handheld console (despite the fact that they run Windows, made clear by how awkward and strange the interaction with the OS is), which is something that is not new and have existed since the late 80s. The Steam Deck is not a handheld console, it is a handheld PC. It is true that there are other examples of handheld PC devices, which are true competitors to Steam Deck, like GDP Win, but these attempts have not been nearly as successful.

          • MudMan@fedia.io
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            22 hours ago

            The OG Steam controller was a bust in general, but yeah, they ended up having to add a stick there. And the original Vive controllers were touchpad-only, which was a bad choice that was reverted somewhere in the process of Valve exiting the picture and every other VR controller standardizing around sticks instead. And notably the Steam Deck launched with dual sticks in a standard configuration despite insisting on keeping the dual trackpads, but very few competitors have followed suit. One touchpad, sure, because these all need a remedial solution for a pointing device, but two is rare (I can think of one other example).

            So yeah, Valve has been dragged kicking and screaming back to the standard layout, much as they seem to not want to entirely let go of the idea for some reason. There aren’t many examples because they don’t make a ton of hardware, but there is nothing in the history of those haptic trackpads to suggest that they’re a runaway hit with users that will become the go-to for input devices. There’s a lot more evidence for the opposite.

            I fundamentally disagree that the touchpads had anything to do with the Deck’s success. Reading reviews, looking at usage lists and just looking at how the thing is used, the killer feature is and has always been the ridiculously low price for what it packs and the user-friendly UI. The entire point of SteamOS is making the device manageable with the sticks alone and not needing a pointer device as much as the Windows alternatives. You’re projecting your tastes onto it pretty heavily there.

            I have to say, there is so much self-contradiction in people that get activist about this segment. And I say that as someone heavily invested in it. I upgraded from the OG Deck to the OLED and I own other handhelds. But man, people need to decide whether the reason the Deck is great is that it IS a console that works like a console and doesn’t need to mess around with annoying Windows quirks… or a full-fledged PC that is not really competing with consoles.

            Look, the Deck is a very, very, very cheap handheld PC that is less performant and not as sleek as some of the more boutique alternatives, but it’s the best value in that space. And it’s less of a hassle to use out of the box than the Windows alternatives (although the difference is smaller than most people claim, honestly). It’s not as smooth as a console, it’s clunky and it’s less compatible than inititally promised. And not as successful as you’d think from the attention it gets. But it’s good. Not best in class in most areas, but definitely best in value by a large margin.

            • theunknownmuncher@lemmy.world
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              21 hours ago

              The OG Steam controller was a bust in general

              Lol on planet earth? It sold over 1 million units in a couple months, and is so beloved and sought after that they go for over $150 in box on secondhand markets still today… Is it my favorite controller for playing games that are designed for controller? No, of course not, but that’s not what it is for… For playing non-controller games from the couch while docked to the TV, though? Absolutely indispensable, there is nothing else that exists that comes close to the success of the Steam Controller.

              despite insisting on keeping the dual trackpads

              Valve has been dragged kicking and screaming back to the standard layout

              I don’t think anyone has ever expected or suggested that analog stick would not be included or do not belong on the Steam Deck, including Valve. The idea that Valve is against analog stick or attempted to not include them in the first place is ludicrous and the points you make about this are completely moot lol. The point of the device is to allow play of all games, and the sticks obviously play a role in that for games that were designed to be played with them. There’s never been any dragging or kicking or screaming.

              Obviously there are many factors that contribute to the success of the Steam Deck: price, hardware performance, input features, Steam OS usability, compatibility with the vast majority of Steam libraries, etc. My point is that the touchpads are a discriminator between a handheld PC and a handheld console, a subtle but real difference. Comparing the Steam Deck to handheld consoles, it is not even close to the same sales of these devices like Nintendo Switch. But it doesn’t matter, it is still hailed as a major success, because it isn’t a handheld console.

              • MudMan@fedia.io
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                21 hours ago

                One million units in the accessory market may as well be zero. The game controller market is woth billions each year just in the US. Specific per-company market share is hard to come by, but I’ll put it this way: none of the data I’ve seen even includes Valve as a player in the space.

                I do have a Steam Controller and it will continue to sit in a box next to the Steam Link indefinitely, because see above about having a collecting issue with controllers. My solution for playing non-controller games on the TV ended up being a lapboard with an embedded keyboard an a mouse area from Roccat, which they’ve discontinued because they’re dumb.

                The points I make about the success of the pads are entirely reasonable, seeing how Valve DID in fact market them as stick and button replacements on the original and included them instead of having sticks on the Vive controllers. They tried to sell them as a replacement, they did not work for that.

                The Steam Controller is in this bizarre space where it bombed so hard it is not remembered at all by most and yet it has been subject to this revisionist history where instead of being briefly available and getting discontinued because nobody really wanted them or was using them it was a massive success that is not being made anyway because… I don’t know, because they’re special and unique and Valve doesn’t want to devalue them? I have no idea how this is supposed to have gone down.

                I mean, it’s fine, it’s not even close to the weirdest piece of tech I own. Not even the weirdest controller I own. But it was never a killer app, it was never particularly successful and the dumb touchpads were absolutely marketed as being superior to physical controls and were extremely not that. I was there for the fifteen minutes it took everybody to decide this, I remember.

                • theunknownmuncher@lemmy.world
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                  21 hours ago

                  Memory and thumbs, two conversations that you need to have with a doctor lol. You can literally just look at Steam Controller reviews and reception, these webpages all still exist on the internet… Basically the only thing that it is dinged on in reviews is the plastic build quality (totally valid, the plastic does feel cheap), lack of compatibility with Mac, and need for input mapping. The worst that I have ever seen said about the touchpads on it is “it takes getting used to” for games that are controller-first, while for non-controller games they are completely intuitive and just work.

                  Neither I, nor Valve, have ever pushed the touchpads as a stick replacement, and I will just keep reiterating my point that they are indispensable for use with non-controller games and without them, the product is lacking to the point of being unusable for these types of games. Continuing to try to make points about stick replacement is a deflection and a strawman, honestly.

                  it was a massive success that is not being made anyway because… I don’t know, because they’re special and unique

                  We’re talking about Valve, this is basically their MO. Same could be said about their games… Half-Life, Portal, Left 4 Dead, Team Fortress: “massive success that is not being made anyway because… I don’t know, because they’re special and unique” yup. The only thing that is weird about Steam Controller stopping production is they didn’t stop after 2.

                  • MudMan@fedia.io
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                    21 hours ago

                    Oh, my Gabe.

                    Okay, here. PC Gamer review:

                    I have no doubt that some diehard PC gamers will put in tons of time customizing Steam Controller profiles, practicing, and becoming much more accurate than they ever would be with gamepad aiming. But the best you’re ever going to get is almost as good as a mouse, and I think games designed for an Xbox or PlayStation pad will still play better with the native hardware. Spending hours trying out the Steam Controller in the living room, I realized that don’t see much reason to make that compromise. There are very few PC games without controller support that I really want to play on my TV. When I tried, I mostly ended up just missing my mouse.

                    Hilariously the guy got much more negative (honest?) about it over time.

                    IGN, on the trackpad on its review:

                    It works great for typing in Steam Big Picture mode or in SteamOS, but it ultimately fails at replicating the speed and precision of a mouse for gaming. Traditional controllers use a thumbstick to let users look around in games, but with the Steam Controller, you’re forced to use the right touchpad to look around and aim. I tried tweaking the sensitivity of the pads for various games but I could find any setting that felt natural. I constantly overshot my targets and relied on the right thumbstick for accuracy instead.

                    Windows Central:

                    As touched on already, it’s difficult for the dual-trackpads to replace the trusty thumbstick, especially when it comes to aiming in first-person shooters, or even moving the camera around. I believe it’s certainly possible to get the hang of it and while everything appears to be accurate enough, it simply doesn’t feel as responsive as the thumbstick, or rather you don’t feel quite in control for quick snappy movements.

                    Valve being reported as saying trackpads are the superior option at The Escapist while also admitting they couldn’t get people to use them:

                    The machinist said that the new prototype’s analog stick was tied to movement, in order to “ease new players in” to using the two trackpads, by starting them off using just one for aiming. While he said that the prototype had been successful, and that players were eventually able to transition to the dual trackpad layout, its big disadvantage that the controller’s d-pad had to be cut to make room for the stick.

                    I was there. I bought one. Why do you make me do homework?