• Calico Jesse@dice.camp
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    1 year ago

    @Pteryx @copacetic

    It’s funny, the article points to the breadth of classes and races and spells as a bad thing, which for me was a strength. No, you wouldn’t use a hundred races in a game. But having the flexibility to build any kind of campaign setting you’d like.

    I am definitely tired of 3.X and don’t want to go back, but I had a good time gaming with it for over a decade. It brought me back to D&D after completely skipping 2e.

    #TTRPG #DnD #OGL

    • Pteryx the Puzzle Secretary@dice.camp
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      1 year ago

      @deinol @Pteryx@diyrpg.org @copacetic I’d consider the prestige class focus to be more of a mistake, and the base class focus a better idea. Prestige classes as the primary means of large-scale customization warped 3.x play; meanwhile, more base classes and freer multiclassing (the latter of which the author also criticized) meant it was easier to realize different concepts without having to bend over backwards.

      • Peter Kisner ≈@dice.camp
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        1 year ago

        @pteryx @deinol @Pteryx@diyrpg.org @copacetic
        I was a big fan of multiclassing in 3.x to get the type of character I envisioned.

        Most of the prestige classes might have one or two interesting features at most and I couldn’t see the point of building toward them. Though it rarely mattered, since games I played in didn’t often get high enough level to take prestige.

      • Thought Punks@dice.camp
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        1 year ago

        @pteryx @deinol @Pteryx@diyrpg.org @copacetic

        I think Pathfinder 2e comes closest to a multiclassing equivalent to prestige classes. And while I conceptually like it and it’s OK in limited level short bursts, it’s complex and *exhausting* even over 3e/PF1.

        It feels *to me* like just making the hard choice between plain base classes and add-on specialist classes is best. There’s no good cake and eat it too with that model.