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warmaster@lemmy.world to Games@lemmy.worldEnglish · 12 天前

GitHub - scallyw4g/bonsai: The procedural generation voxel engine

github.com

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GitHub - scallyw4g/bonsai: The procedural generation voxel engine

github.com

warmaster@lemmy.world to Games@lemmy.worldEnglish · 12 天前
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The procedural generation voxel engine. Contribute to scallyw4g/bonsai development by creating an account on GitHub.
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  • Agrivar@lemmy.world
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    12 天前

    Bonsai supports massive worlds. The current version supports a maximum world size of ~1 billion blocks, cubed. At one block per meter, that’s the distance from earth to the moon, 2600 times, in every direction. The view distance is the entire world, all the time. Yes, you read that right. In Bonsai, you can see in a straight line from Jupiter to the sun.

    Jumping Jesus on a Pogo stick!! That’s impressive.

    • bernhoftbret@lemmy.world
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      2 天前

      deleted by creator

    • SharkAttak@kbin.melroy.org
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      11 天前

      That’s true, but as we have seen several times a huge world isn’t enough, you also have to put something interesting in it. Anyway I don’t want to seem a Negative Nancy, it’s incredible that this engine can create such a huge world without requiring hundreds of GBs.

  • supersquirrel@sopuli.xyz
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    11 天前

    Do people use this with Luanti?

    • lime!@feddit.nu
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      10 天前

      luanti is an engine and so is bonsai. i don’t think they can be “used together”.

      • supersquirrel@sopuli.xyz
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        10 天前

        I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.

        • lime!@feddit.nu
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          10 天前

          how?

          • supersquirrel@sopuli.xyz
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            9 天前

            like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps!

            • lime!@feddit.nu
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              10 天前

              but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.

              • supersquirrel@sopuli.xyz
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                10 天前

                Not necessarily or exclusively? I am talking about tools like this…

                https://www.avoyd.com/avoyd-voxel-editor-documentation.html

                edit sorry feeling a bit oversensitive this morning I guess

                • lime!@feddit.nu
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                  10 天前

                  no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.

                  i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.

  • deltaspawn0040@lemmy.zip
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    10 天前

    I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?

  • Amoxtli@thelemmy.club
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    12 天前

    Not many games use voxels extensively.

    • londos@lemmy.world
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      12 天前

      Teardown

    • a_non_monotonic_function@lemmy.world
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      12 天前

      I bet this will be good for the games that do.

    • cole@lemdro.id
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      12 天前

      space engineers does

    • deltaspawn0040@lemmy.zip
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      11 天前

      82 + 12 is 94

      • GreenKnight23@lemmy.world
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        10 天前

        all I heard was 6 7

    • Gork@sopuli.xyz
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      12 天前

      Last one I remember that used voxels was Delta Force 1, released before 2000

      • seathru@quokk.au
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        12 天前

        Minecraft? Second only to Tetris in sheer number of sales.

        • M137@lemmy.world
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          11 天前

          Minecraft isn’t actual voxels, it’s just a game with cubes.

    • mx_smith@lemmy.world
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      11 天前

      Enshrouded

    • I_Jedi@lemmy.today
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      11 天前

      Foundry.

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