• Ech@lemm.ee
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    7 months ago

    If it’s optional, whatever, but if it’s a forced game “feature”, that would suck. I am perfectly capable of choosing the difficulty of the game I’m playing. Sometimes I want a good challenge, sometimes I don’t, but I never need the game to decide for me that I’m taking too long or going too fast. Screw all of that.

    • jjjalljs@ttrpg.network
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      7 months ago

      I would be moderately peeved if the game just decided to let me win. Clearing the sword saint in sekiro was a triumph. If the game made it easier because I was taking a while, it would cheapen the win.

      Some people don’t enjoy the challenge and would probably enjoy this, though. Utterly alien to me, but they exist.

    • 📛Maven@lemmy.sdf.org
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      7 months ago

      Good news for you, then: This patent means companies other than Sony won’t have adaptive difficulty for a whiiile. Remember how Crazy Taxi patented arrows pointing to your objective so every other game for 20 years had to do batshit indicators to get around it?