• KubeRoot
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    3 hours ago

    I might be wrong, but doesn’t SSE require you to explicitly use it in C/C++? Laying out your data as arrays and specifically calling the SIMD operations on them?

    • dejected_warp_core@lemmy.world
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      43 minutes ago

      Honestly, I’m not 100% sure. I would bet that a modern compiler would just “do the right thing” but I’ve never written code in such a high performance fashion before.

    • acockworkorange@mander.xyz
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      2 hours ago

      There’s absolutely nothing you can do in C that you can’t also do in assembly. Because assembly is just the bunch of bits that the compiler generates.

      That said, you’d have to be insane to write a game featuring SIMD instructions these days in assembly.