her, expolde

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  • gaystyleJoker [she/her]@hexbear.netM
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    8 days ago

    it’s an easy way to drive exploration in the level. you spread the collectibles out and put them in a lot of semi-hidden areas to force people into those spots

        • ashinadash [she/her]@hexbear.net
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          8 days ago

          In Super Mario World, you might go down a green pipe because there could be one of those slotmachine rooms in it, with a chance to get a cape feather… The SM64 equivalent would be pressing down on the dpad on every single pipe in case a star is hiding there…

              • gaystyleJoker [she/her]@hexbear.netM
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                8 days ago

                both sonic adventures had a scoring component based on the amount of rings you collected during the level as well as a mission mode in 2 that had you going back through the levels to collect things

                • ashinadash [she/her]@hexbear.net
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                  8 days ago

                  Ranks aren’t exclusively ring-based though and rings aren’t ever required for progression. You can collect stuff in the Adventure games, up to and including Emblems, but it’s all a side thing, right? It helps you score better or supports side game stuff, but it’s not the core focus. Core focus is Gotta Go Fast, whereas SM64 legit locks you out of stages without × amounts of stars.

                  (I know I’m so hateful :3)

                  • gaystyleJoker [she/her]@hexbear.netM
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                    8 days ago

                    like i said, red coin and 100 coin stars aren’t required for completion. you need a total of 70 stars to complete the game. if you beat every level except for the coin stuff, you’d still come out with 75 stars, more than enough to get to the final stage