- cross-posted to:
- 196@lemmy.blahaj.zone
- cross-posted to:
- 196@lemmy.blahaj.zone
cross-posted from: https://lemmy.blahaj.zone/post/16648244
efficient game design rule
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When you trigger an error in a loop but tell your code to not crash but keep logging
I’m not disagreeing that the game dev is irresponsible, but NTFS compression would’ve done wonders on that huge, easily compressible text file.
or … you know … logrotate exists. but i guess the extra few kB from including a logrotate binary would have been bloat.
This seems like an extreme reaction.