It could last a very long time, though. It’s a privately owned company, so if they keep it that way, there’s no board to satisfy with big payouts and stock holders to appeas. There’s a lot less bullshit to deal with when you’re a private company.
Also, drm and online registering is way older than steam.
The best drm was back on floppy drives. You needed a piece of tape to cover the square hole so you could copy the game for your buddy. Lol.
There were some very elaborate copy-protection schemes. Like, “go to page 12 in the manual and enter the word at the bottom of the page”. Of course, people could just share what the word was, so some games did stuff like having a fucking codewheel in the manual, instead. So you had to take the code the game gave you, turn the wheel to the correct spot, and then enter the result the wheel gave you.
It could last a very long time, though. It’s a privately owned company, so if they keep it that way, there’s no board to satisfy with big payouts and stock holders to appeas. There’s a lot less bullshit to deal with when you’re a private company.
Also, drm and online registering is way older than steam.
The best drm was back on floppy drives. You needed a piece of tape to cover the square hole so you could copy the game for your buddy. Lol.
There were some very elaborate copy-protection schemes. Like, “go to page 12 in the manual and enter the word at the bottom of the page”. Of course, people could just share what the word was, so some games did stuff like having a fucking codewheel in the manual, instead. So you had to take the code the game gave you, turn the wheel to the correct spot, and then enter the result the wheel gave you.
One of the most famous moments of Metal Gear Solid is an anti-piracy measure.
Split the wheel and copied it on the school copier. ;) much easier the copying the whole manual that was sometimes needed