• Psaldorn@lemmy.world
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    9 days ago

    I got 3 wheel of fortune procs in a row yesterday.

    I’m pretty sure I’ll never get another, now.

  • GiveOver@feddit.uk
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    9 days ago

    I remember reading something from Sid Meier about odds in Civilization, saying that odds need to be faked in games. If you make it fair, people will accuse it of being fixed. You need to cheat in the player’s favour. It’s done this way in games like XCOM too.

    Thunk made the mistake of making it honest.

          • OneOrTheOtherDontAskMe@lemmy.world
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            8 days ago

            XCOM made me hatred XCOM, until I played other games that weren’t as ‘fair’ and it felt too cheap. XCOM is why i played Warhammer 40k Rogue Trader (highly recommend) and Wasteland 3 at much higher difficulties, chasing that sweet terrible luck-based high

      • bountygiver [any]@lemmy.ml
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        7 days ago

        funnily 95% is the most the game will cheat in favor for the player, the hidden bonus does not bring the actual chance above 95%

        • Maggoty@lemmy.world
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          7 days ago

          I wonder how much that makes it seem like 95 percent is less of a chance than it actually is?

          • bountygiver [any]@lemmy.ml
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            7 days ago

            nothing, it’s just that because you would tend to take high percentage shots so you eventually see shots with high percentage missing, and aliens tend to take low percentage shots so naturally you do eventually see them hitting.

            It’s just big numbers

    • StrongHorseWeakNeigh@lemm.ee
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      8 days ago

      People just don’t understand statistics and probabilities. Our brains just aren’t built for it. So, a fair 25% chance feels way more unlikely than it really is.

  • circuitfarmer@lemmy.sdf.org
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    8 days ago

    Playing Balatro for months and I swear that card has hit maybe one time in all the times I’ve tried it (which is significantly more than 4 times, to be clear).

    This will be one of those things where some time from now the Wheel of Fortune rate fix will quietly show up in a changelog.

  • Dizzy Devil Ducky@lemm.ee
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    9 days ago

    I’ll believe it’s a 1 in 4 chance when Hell freezes over. Same thing with the 1 in 5 chance for Lua in the Cryptid mod.

  • showmeyourkizinti@startrek.website
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    8 days ago

    It’s not hard to see why people get bothered by Wheel. When you play a Wheel card it’s a 1 in 4 chance in the way that it’s like rolling a 1 on a d4, always the same no matter how many you play. But physiologically it feels like it should be like drawing a spade from a deck of cards, the odds should get higher as you draw non-winning cards.

    • flying_sheep@lemmy.ml
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      8 days ago

      Fun fact, there are some games that actually cheat for you by progressively increasing your chances during a series of failures until you win. Then this resets to the actual probability displayed.

      • bountygiver [any]@lemmy.ml
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        7 days ago

        yup xcom actually does this in favor of the player unless you play on the highest difficulty.

        Consecutive missed shots your soldier makes adds a hidden bonus chance, consecutive shots hit by aliens add a hidden penalty

      • Chadus_Maximus@lemm.ee
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        7 days ago

        Spotify does that as well. People don’t like when a song recently played on shuffle gets played again, so Spotify doesn’t do that.

        • flying_sheep@lemmy.ml
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          7 days ago

          You mean even across playlists?

          Because if you shuffle a single playlist, of course everything would only appear once.

    • JackbyDev@programming.dev
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      8 days ago

      Plus, I think because people don’t play it often (as in maybe a few times each game at most) it feels more often than it is. Like you see it twice and pass, but and use it twice and it fails, it would be easy to misremember it as buying four times. Then if that happens every time you might begin to think “this never works!” When in reality you’re not playing it as often as you think you are.

    • Tanis Nikana@lemmy.world
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      7 days ago

      The trick isn’t to play the Wheel for its stated function, what the Wheel is for is to increment tarot_played without altering the deck state in a negative or unhelpful fashion. If it activates, that’s just a bonus.

  • KinglyWeevil@lemmy.dbzer0.com
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    8 days ago

    Everytime its the bilbo “afterall, why shouldn’t I?” Meme and then immeasurable disappointment.

    With just enough success to keep me coming back, lol

  • vrighter
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    8 days ago

    itt: people who think you can measure a probability with less than 10 samples

  • MeaanBeaan@lemmy.world
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    7 days ago

    Imagine you’re playing Russian Roulette. 6 chambers one bullet. One way to play is to spin the cylinder after every turn. This makes every turn a 1 in 6 chance of “winning” and you could theoretically continue having turns forever without a winner. This is how wheel works.

    Another way to play is to not spin the cylinder after every turn. This guarantees there will be a “winner” within 6 shots. This is how people wish wheel worked.

  • kboy101222@sh.itjust.works
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    9 days ago

    1/4 Wheel is the biggest lie ever told in video games. I did 8 in a row and got nothing once. It’s like 1/10 at best

      • ILikeTraaaains@lemmy.world
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        8 days ago

        The probability of each play are independent so you always have a probability of 0.75 of failing, doesn’t matter if you have one or one hundred previous failed outcomes.

        People usually don’t understand probabilities and randomness, and even when understanding them, it still doesn’t feel right.

        I’ve seen your comment thousands of times by people discussing why martingale works when playing roulette (no, it doesn’t since the probability of losing is greater of winning).

        You’ve switched the original problem of losing once to losing 8 times in a row, yeah, the probability of losing 8 times in a row is low, but the probability of losing 7 times in a row and winning the 8th time is lower.

        Let’s check probabilities:

        7 loses and a losing again is 0.75^7 * 0.75 = 0.10

        7 loses and wining the 8th is 0.75^7 * 0.25 = 0.03

        Again, previous outcomes doesn’t condition the next outcome, yes, the probability of 8 consecutive loses is lower of 3 loses and a win, but 4 loses is more likely than 3 loses and a win. And 1000 loses seems like impossible, but still more probable than 999 loses and a win, because the probability of losing never changes.

    • NOT_RICK@lemmy.world
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      9 days ago

      That’s the thing about rng, you need a large sample size to accurately determine the odds. 8 isn’t enough, bad luck like hitting 8 75% rolls in a row is bound to happen.

  • TwigletSparkle@lemmy.blahaj.zone
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    7 days ago

    Guys, you can just return to main menu before the animation finishes and pick a different card (this doesn’t change the result of the WheelOfFortune tarot).

    Do this, and every Wheel of Fortune becomes an added bonus!