MattW03@lemmy.ca to Funny@sh.itjust.worksEnglish · 2 days agoNo Memorylemmy.caimagemessage-square27fedilinkarrow-up1571arrow-down17
arrow-up1564arrow-down1imageNo Memorylemmy.caMattW03@lemmy.ca to Funny@sh.itjust.worksEnglish · 2 days agomessage-square27fedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up51·edit-22 days agoThe NES lacked persistent memory in the same way that Atari did. A few NES carts had battery-backed SRAM, but that’s not the console itself.
minus-squareotp@sh.itjust.workslinkfedilinkarrow-up22arrow-down2·2 days agoAs someone else said in another thread, the comic is about RAM, not storage. The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.
minus-squarefartsparkles@lemmy.worldlinkfedilinkarrow-up12·2 days agoYup, a whopping 128 bytes. The NES had 2KB each for video and working memory, and 256 bytes for sprites. The MegaDrive had 64KB each for video and working memory and 8KB for audio.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up5·2 days agoYou forgot about the 32 bytes of palette indexes on the NES!
minus-squareZILtoid1991@lemmy.worldlinkfedilinkarrow-up3·1 day agoAnd all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up1·1 day agoWith bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkarrow-up2·2 days agoThanks. I’ve had Amiga on my mind recently, it would seem!
minus-squareRowRowRowYourBot@sh.itjust.workslinkfedilinkEnglisharrow-up4·2 days agoThe Amiga had no memory?
minus-squareletsgo@lemm.eelinkfedilinkEnglisharrow-up5·2 days agoNo battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).
minus-squareJesus_666@lemmy.worldlinkfedilinkarrow-up5·2 days agoDo you mean the Atari 2600? Because all Amigas had either a floppy drive (all of the desktop models) or onboard NVRAM (the CDTV and the CD32).
minus-squareletsgo@lemm.eelinkfedilinkEnglisharrow-up1·1 day agoNo I meant the Amiga. I had a 500 and a 1500 so I know them fairly well. But I didn’t realise Amiga was a typo.
The NES lacked persistent memory in the same way that Atari did. A few NES carts had battery-backed SRAM, but that’s not the console itself.
As someone else said in another thread, the comic is about RAM, not storage.
The NES and Genesis/Mega Drive have RAM. The 2600 doesn’t.
Yes, it did.
Yup, a whopping 128 bytes.
The NES had 2KB each for video and working memory, and 256 bytes for sprites.
The MegaDrive had 64KB each for video and working memory and 8KB for audio.
You forgot about the 32 bytes of palette indexes on the NES!
And all the memory extensions on the cartridges, some added up to 64kB of RAM to the NES.
With bank switching, there’s theoretically no real limit to the amount of RAM that could be used on the platform with a custom mapper.
*Atari
Thanks. I’ve had Amiga on my mind recently, it would seem!
The Amiga had no memory?
No battery backed memory, no, except possibly a battery backed clock. It had plenty of memory (for the time).
Do you mean the Atari 2600? Because all Amigas had either a floppy drive (all of the desktop models) or onboard NVRAM (the CDTV and the CD32).
No I meant the Amiga. I had a 500 and a 1500 so I know them fairly well. But I didn’t realise Amiga was a typo.
Typo! I meant Atari