Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • Echo Dot@feddit.uk
    link
    fedilink
    arrow-up
    3
    ·
    10 months ago

    Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

    • recycledbits
      link
      fedilink
      arrow-up
      15
      ·
      edit-2
      10 months ago

      It’s also possible that they can’t track new installs either. Or have not implemented anything yet, so they have no idea what properties it will have.

      FAQ:

      How is Unity collecting the number of installs?

      We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

      Which is some kind of weird nebulous BS.

      They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

      • luciole@beehaw.org
        link
        fedilink
        arrow-up
        15
        ·
        10 months ago

        Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.