• SkaveRat
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    15 hours ago

    Eh, really depends

    They are likely just serializing a bunch of data objects. And set states and flags with humans readable enums

    Enums make code a lot easier to read, especially if you use it to check stuff all over the place

    Using to a couple bytes more storage is worth it

    • Echo Dot@feddit.uk
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      13 hours ago

      I thought that enums were supposed to compile down to aa, ab, ac when you actually build the game.

      • SkaveRat
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        13 hours ago

        Depending on the language, they are.

        Lots of games also use data structures derived from tables/csv at runtime to configure things like stats. So they would also need these (human readable) values in the save files

        Hard to tell from speculation and not having the data

      • Natanael@infosec.pub
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        12 hours ago

        Depends on optimization levels, data types, and whatnot. If it’s a string to be fed into the API of a different binary then the compiler will often not optimize down that representation. Internal function names are likely to be optimized that way, with lookup tables holding original function names (at least for any externally exposed function).