• fakeman_pretendname@feddit.uk
    link
    fedilink
    arrow-up
    47
    ·
    1 year ago

    She would be disappointed in how untidy my files are.

    "Why is the final version of this project called “test1_b_new_reworked_draft_2_prefinal_dif_font_b_temp_FINAL.png”?

    She would then forgive me because her filing is worse than mine.

      • Echo Dot@feddit.uk
        link
        fedilink
        arrow-up
        12
        ·
        edit-2
        1 year ago

        For image files? I know you can save image files and git but I just don’t know what it does with them.

        • gamer@lemm.ee
          link
          fedilink
          arrow-up
          11
          arrow-down
          1
          ·
          1 year ago

          Don’t use git for images (or most other binary data)

          • Nalivai
            link
            fedilink
            arrow-up
            4
            arrow-down
            1
            ·
            1 year ago

            It’s still way better than _final_fixed(2) version control.
            What do you propose to use as a version control for images?

            • gamer@lemm.ee
              link
              fedilink
              arrow-up
              6
              ·
              1 year ago

              Idk, but not anything that uses delta compression like git does.

              Game developers use Perforce and Plastic scm which is (supposedly) optimized for images and other binary assets. I’ve never used them, but I’m sure a less-overkill and open source alternative exists somewhere.

              • Nalivai
                link
                fedilink
                arrow-up
                5
                ·
                1 year ago

                That’s the thing, everything that I could find is a huge project made for storing huge projects, costs a lot of money and requires effort to install and even use. Yeah, naked git basically stores new version of an image for every commit, but nothing beats the fact that you need like two commands to use it and it just works, and storage is very cheap this days. And if you add LFS, it even does some kind of storage compression.

      • michaelfone@lemm.ee
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        3
        ·
        1 year ago

        I’d imagine you’d be hard pressed to find a non-programmer who knows what that is.

        • Mothra@mander.xyz
          link
          fedilink
          arrow-up
          6
          ·
          1 year ago

          I’m not a programmer and I agree. Only after getting into 3d art I started hearing about it and I don’t think I’ve ever used it, let alone understand it, it’s the sort of thing the technical artists know about. Nobody ever suggested me to use it for my images or 3d models.

          As a visual artist I can confirm the “image_final_final2_b_final” trope is as real as it gets