• renegadespork@lemmy.jelliefrontier.net
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    10 hours ago

    This is true of literally any technology. There are so many things that can be improved in the early stages that progress seems very fast. Over time, the industry finds most of the optimal ways of doing things and starts hitting diminishing returns on research & development.

    The only way to break out of this cycle is to discover a paradigm shift that changes the overall structure of the industry and forces a rethinking of existing solutions.

    The automobile is a very mature technology and is thus a great example of these trends. Cars have achieved optimal design and slowed to incremental progress multiple times, only to have the cycle broken by paradigm shifts. The most recent one is electrification.

    • Maggoty@lemmy.world
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      8 hours ago

      Okay then why are they arbitrarily requiring new GPUs? It’s not just about the diminishing returns of “next gen graphics”.

      • AdrianTheFrog@lemmy.world
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        6 hours ago

        path tracing is a paradigm shift, a completely different way of showing a scene to that normally done, it’s just a slow and expensive one (that has existed for many years but only started to become possible in real time recently due to advancing gpu hardware)

        Yes, usually the improvement is minimal. That is because games are designed around rasterization and have path tracing as an afterthought. The quality of path tracing still isn’t great because a bunch of tricks are currently needed to make it run faster.

        You could say the same about EVs actually, they have existed since like the 1920s but only are becoming useful for actual driving because of advancing battery technology.

        • Maggoty@lemmy.world
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          5 hours ago

          Then let the tech mature more so it’s actually analogous with modern EVs and not EVs 30 years ago.

          • AdrianTheFrog@lemmy.world
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            4 hours ago

            Yea, it’s doing that. RT is getting cheaper, and PT is not really used outside of things like cyberpunk “rt overdrive” which are basically just for show.

            • Maggoty@lemmy.world
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              4 hours ago

              Except it’s being forced on us and we have to buy more and more powerful GPUs just to handle the minimums. And the new stuff isn’t stable anyways. So we get the ability to see the peach fuzz on a character’s face if we have a water-cooled $5,000 spaceship. But the guy rocking solid GPU tech from 2 years ago has to deal with stuttering and crashes.

              This is insane, and we shouldn’t be buying into this.

              • AdrianTheFrog@lemmy.world
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                1 hour ago

                It’s not really about detail, it’s about basic lighting especially in dynamic situations

                (Sometimes it is used to provide more detail in shadows I guess, but that is also usually a pretty big visual improvement)

                I think there’s currently a single popular game where rt is required? And I honestly doubt a card old enough to not support ray tracing would be fast enough for any alternate minimum setting it would have had instead. Maybe the people with 1080 ti-s are missing out, but there’s not that many of them honestly. I haven’t played that game and don’t know all that much about it, it might be a pointless requirement for all I know.

                Nowadays budget cards support rt, even integrated gpus do (at probably unusable levels of speed, but still)

                I don’t think every game needs rt or that rt should be required, but it’s currently the only way to get the best graphics, and it has the potential to completely change what is possible with the visual style of games in the future.

                Edit: also the vast majority of new solid gpus started supporting rt 6 years ago, with the 20 series from nvidia