Unity: We have to charge for every install because we only see totals. Also Unity: We can tell which install is which, so you won’t be overcharged.

  • recycledbits
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    1 year ago

    Was Unity lying yesterday or are they lying today?

    Yes and yes. It’s not an either-or situation.

    • Echo Dot@feddit.uk
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      1 year ago

      Well it kind of is. Either they can differentiate between a new install and a repeat install, or they can’t.

      • recycledbits
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        1 year ago

        It’s also possible that they can’t track new installs either. Or have not implemented anything yet, so they have no idea what properties it will have.

        FAQ:

        How is Unity collecting the number of installs?

        We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms.

        Which is some kind of weird nebulous BS.

        They’re not saying their engine phones home and/or collects data from end-user devices. With the associated data protection nightmares.

        • luciole (he/him)@beehaw.org
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          1 year ago

          Oof. This is corporate lingo for “we’ll pull a number out of our ass and charge the dev accordingly”. “Proprietary data model” makes it clear they intend to remain conveniently (for them) opaque about it.