• frezik@midwest.social
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        1 year ago

        Pretty much. Blizzard supported the hell out of that game. Tweaked everything until it was perfect. At launch, it was as good as anything else at the time, but it wasn’t knife-edge balanced like it became.

        Modern Blizzard isn’t capable of that anymore, and neither is anyone else. The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of “not balanced like Starcraft” hanging over it.

        • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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          The genre can still innovate and provide perfectly good experiences otherwise, but it will always have this spectre of “not balanced like Starcraft” hanging over it.

          Which is weird, because if you have a 3 faction RTS, the simplest, most balanced solution is to copy Rock, Paper, Scissors.

          • Karyoplasma
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            1 year ago

            It’s also the least fun because if you make a matchup Impossible, the game would end at the loading screen.

          • Nalivai
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            1 year ago

            Grandmaster:

            Protoss: 57%
            Terran: 57%
            Zerg: 55.2%
            

            Masters 1:

            Protoss: 52.7%.
            Terran: 52.5%
            Zerg: 51.9%
            

            Masters 2:

            Protoss: 51.2
            Terran: 51.1
            Zerg: 50.9
            

            IDK, looks pretty balanced to me

  • AnonTwo@kbin.social
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    1 year ago

    I don’t think RTS was even big when RTS was big. SC1 and wc3’s custom map scenes were way bigger.

    A lot of the games that killed the RTS genre were even games from that custom map scene.

    (That all being said, it didn’t exactly die. Just it didn’t grow the way Moba did)

    • wombatula@lemm.ee
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      1 year ago

      Exactly! Tower Defence, MOBA, and all the other games built out of the RTS engine in custom maps replaced it, and this all happened years before Zoomers were even walking much less playing advanced video games.

      Blaming the RTS genre dying on zoomers would be like blaming them for killing 90s rap, they had nothing to do with it and it’s downright ludicrous to suggest.

  • Rentlar@lemmy.ca
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    1 year ago

    fake news from anon. The problem is that we hit the supply cap/population limit/CONSTRUCT ADDITIONAL PYLONS so no more RTS… sad.

    Just kidding, forget about all of those, we have Beyond All Reason: a free and open source RTS game set in space. Actively in development, cross-platform and has a unit cap way higher than any of the RTSs from the 2000s.

  • AphoticDev@lemmy.dbzer0.com
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    1 year ago

    In what world is RTS dead? Strategy games in general have been making a huge comeback in the past five years or so. I would aks if this dude (because we all know it’s a dude) lives under a rock, but he’s on 4chan so we know he does.

    • ryathal@sh.itjust.works
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      RTS is pretty dead at the moment. The most popular titles are over a decade old. Anything newly released has failed to gain traction. There’s a couple games in development that are promising, but they aren’t close to releasing.

      Strategy in general is pretty popular, but it’s really not the same as rts, which has mostly come to mean shitty mobile games.

    • Klear@lemmy.world
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      1 year ago

      Yeah, there’s a few interesting one coming, including spiritual successor to Starcraft 2.

    • Roflmasterbigpimp@lemmy.world
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      1 year ago

      I like AoE2 but it feels like there is just one Way you can play the Game. It’s not much about Strategy more about “How fast can you follow these callculated Steps to Win”. Or Maybe i play with the wrong People

          • frezik@midwest.social
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            With Starcraft, there’s a few set strategies that all have counters. If you can recognize and adapt fast enough, you can out maneuver your opponent. They carefully set up all three factions to be able to do this.

            It’s been a while since I played AoE2, but it has tons of factions that all play a little different. Only a handful are worth talking about. That’s a valid approach to balance, but it’s a different experience from the Starcraft method.

        • ryathal@sh.itjust.works
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          1 year ago

          Sc2 has done a good job the last few years using maps and balance tweaks to keep the meta somewhat varied. It’s dying now though as prize money fell off a cliff this year.

      • circle_of_ossus@lemmy.world
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        1 year ago

        Maybe give Aoe3 a chance. The definitive edition is the latest remake. It is a quite unique spin on traditional RTS genre.Strategy is usually stronger than clicking fast (though people say that as a criticism of the game).

  • pixeltree@lemmy.world
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    1 year ago

    ??? RTS’ require crackhead adhd attention splitting to be good at, not planning and concentration

    By their own logic zoomers should be taking to them like fish to water

  • bouh@lemmy.world
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    1 year ago

    4x had been dead for a decade before their rebirth. RTS is not even dead. Total war warhammer has great real time tactic and several RTS have been out. Aoe4 came this year. I don’t understand what people are missing.

    • grahamja@reddthat.com
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      1 year ago

      The ongoing support for Age of Empires 2 is proof that the RTS will continue to endure, and they got it 90% perfect a couple decades ago. Microsoft was even able to do it without ruining the previous versions of the game… looking at you warcraft.

    • thetreesaysbark@sh.itjust.works
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      People just like shitting on generations younger than them for the same shit their older generations shat on them for.

      It’s these people who are shit, not the generations.

  • Flax@feddit.uk
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    1 year ago

    Reminds me of how when Animal Crossing New Horizons released, there were loads of people who would change their console time to accellerate the game’s time progression feature and then they were complaining about a lack of content merely weeks later

    • Croquette@sh.itjust.works
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      It really grind my gears. Some people will play 200h in a month when a new game and complain about endgame/content.

      Fucking mental. You got 200h out of a game which is fucking great.

    • gila@lemm.ee
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      Huh? Play the way you want and have fun. 500+ hours in ACNH, never did timeskips so I missed out on a bunch of content I’ll never go back and do, simply because I didn’t play on a particular day or month or even a particular time on Sundays.

      • Flax@feddit.uk
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        That’s not my point. Whether or not you want to play like that, the game is designed to be played in real time. This also spaces it out and makes it last longer. So it was funny having people time travel and then complain about lack of content. They couldn’t be patient enough to play the game as intended then whined when it didn’t cater to them

        • gila@lemm.ee
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          My point is that this is kind of just a narrative that you put together, isn’t it? You assumed the worst of their reasoning, rather than assuming that they were trying to consume the totality of the content vs. speedrunning it. Are you seriously telling me that I should arbitrarily stop myself from completing my museum and art gallery because it hasn’t ticked over to the 10th month since I started playing yet? Because the game is designed for me to base decisions about the time I have to set aside and play video games around the time that content is available in-game?

          That’s just not really a mindset I can get down with my friend, sorry. Unfortunately I’m done with the game now, those things will be left unfinished and that sucks. I should have done timeskips, so the fact that I’m busy running around in a field with a bunch of other men wearing short shorts on Sunday mornings doesn’t determine whether I can complete ACNH. It was a good time while it lasted though.

          • Flax@feddit.uk
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            I think you’re missing my point entirely. The meme was originally about how zoomers have no patience. If you play a game which is based off of rationing it’s content over the span of a year in a way to give you something to do for around half an hour each day, and then skip forward and complete it in a few days, that’s on you. And some people did that and complained about being bored of it.

            But if you played it that way and enjoyed it, then that’s good too. I don’t care. Just don’t complain to the developers that you essentially cheated at a game to progress quicker and now feel bored. Which some people did do with ACNH from my personal experience.

            • gila@lemm.ee
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              It just stood out to me as what seems to be at least 2 distinct interactions which you attributed to a continuous progression of reasoning by the same group. I think it’s perfectly valid critique of the game design to say “this mechanic, while I understand the intent, actually makes it harder for me to engage with the sum content of the game over any timespan”. That is critique I gave at the time, and to think that someone might take my words to mean that I am simply too foolish to engage with the game in the way it was designed is what irked me. There were disruptions to the cadence of content updates and other factors which made complaints about ACNH content pacing a more complex issue than that is all.

              • Flax@feddit.uk
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                1 year ago

                Animal Crossing has always been a real-time game. That’s it’s main gimmick. If it wasn’t a real-time game, it wouldn’t be Animal Crossing anymore. My advice to someone who’d be bothered by that would be simply to play something else. The game basically relies on it, and games shouldn’t be made to please everyone, because then it’s a very lukewarm experience.

                Personally l wouldn’t play Animal Crossing if it didn’t have the realtime mechanic. The whole point of it is a second life that carries on next to your real life one. It’s the main part of the appeal.

                • gila@lemm.ee
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                  1 year ago

                  Respectfully, I think that’s poor advice, because there is a lot to be enjoyed in ACNH completely separate from the realtime elements, as well as timeskipping not really doing that much to preclude players from enjoying and engaging with the realtime elements. It’s just some specific parts of the later game economy which are totally gatekept by on logging in at a specific time, or logging in daily just to check whether there’s gonna be a meteor shower that night (the chance for which is random and fairly low). And if you log in the day before a meteor shower after 6pm, well you’ve already missed out on the window where you can complete activities to influence the number of meteors that drop, so you won’t even be able to utilise them as a resource - in this case the entire system of introducing pre-meteor shower events to hype up the player is invalidated. Better luck next shower.

                  I’m not saying these elements of the game design are pointless and that there’s no reason they should be there, but they’re the parts of the game that make the least sense to champion for me. But it sounds like we fundamentally disagree on that and that’s OK. Thanks for engaging with my opinion.

    • AlDente@sh.itjust.works
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      By pointing out a game released over 2 decades ago, I believe you are making their point.

      • Alexstarfire@lemmy.world
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        They didn’t specify new games. That one has an active community and still gets updated.

        But I’m not sure what he means by dead genre either. RTSs still get made and people still play them. Might not be many AAA games though so I can at least agree it’s not as popular.

        • AlDente@sh.itjust.works
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          That’s fair. I agree, with classics like AoE2 continuing on, the genre hasn’t flat-lined. However, by skipping over AoE3 & 4 when choosing AeE2 as the benchmark, doesn’t that say a lot about the progression of the series, and perhaps the genre as a whole?

          While competitive multiplayer may be keeping AoE2 afloat, I miss the single-player experience of the classic C&C games. Whether it be Tim Curry escaping to the one place that hasn’t been corrupted by capitalism (space), or one of Kane’s minions slitting the throat of GDI captive in front of NOD audience. Today, what compares to the story-line based campaign missions of the early Command and Conquer games, especially with their live action cutscenes?

          • Alexstarfire@lemmy.world
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            I purposefully picked a game that has been around a long time and is still going. Because if a game that old is still played regularly you know there’s more people playing more modern games in that genre.

            I prefer AoE 3 myself and the DE version was much welcomed. AoE 4 is the most recent AAA RTS I can think of.

            I’ve never played an RTS for the story so I’m Ill equipped to answer that question.

    • Obi@sopuli.xyz
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      I really liked the console version but wish there was a shorter game style, committing 40min is hard for me at the moment.

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      Does it have longer legs than starcraft and warcraft 3? It is amazing how they got that one game perfect, and they still tweak and add more civilizations to it.

  • bi_tux@lemmy.world
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    1 year ago

    RTS isn’t dead, it just became shittier, runs on smartphones and has lots of micro transactions now

  • anyhow2503@lemmy.world
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    1 year ago

    RTS has been on life support for a long time, but there are some community holdouts. People have mentioned AoE already, but check out Supreme Commander which is cheap on Steam and can be played via the Forged Alliance Forever community servers with a custom client, community bug fixes, balance patches, maps, mods, ranked ladder mode, co-op campaign maps, you name it.