Transcription

StrangeScaffold [developer] DEC 2 @5:22am

FAQ: Yes, We Support Kinect

Q: …This game supports Kinect?

Yes!.On PC only, if you plug iri a Kinect 2.0 to-your computer while the game is:apen, you-tan play through the entirety of the game using Kinect controls. Grab meat with your meat harids! Your body is the controller! We live in the future. Good luck.

Q:Is Kinect the optirnal way to play Space Warlord Organ Tradirig Simulator? Absolutely not.

Q: Why would | play a fast-paced reflex-based economic tycoon using Kinect?

| have no earthly idea, but | am personally sending the first person to direct message me documented proof of using a Kinect to play through the entirety of the campaign, (reaching the “The Top 0.1%” reputation level) a $50 Steam gift card. Primarily so I can. meet the kind of person who would do that to themselves, and plead with them for mercy lest they destroy us all.

Q: How did you put Kinect support into a game in 20217

| work with a brilliant, slightly unhinged creative programmer named Sam Chiet,. and one day, at 3 AM, | blearily opened my phone to find a video.of the game working with full functionality on a Kinect. And a tablet. And a Wiimote. You know, for the Nintendo Wii (2007).

He apparently did ail of those experiments in one night just because he cold, and Has since dedicated a large portion of his time to single-handedly becoming the final Kinect developer. | decided the safest option was to stay out of his way.

Q: Why did you put Kinect support into a game in 2021? | embrace the Sun with arms outstretched so that my oblivion will be. one og my own choosing.

  • Flying Squid@lemmy.worldM
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    13 minutes ago

    It’s been so long since I heard about the Kinect that I had to look up what it was. That’s pretty damn cool. It’s like hearing someone decided to add Leap Motion gesture controls to their game because why not?

  • Blackmist@feddit.uk
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    2 hours ago

    I actually got kinect sensor recently, because you can use it for bootleg full body tracking in VR. Cost me a total of £6 including the power adapter.

    It’s not great, but better than whatever it is that VRChat does with your limbs by default.

  • xavier666@lemm.ee
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    1 hour ago

    The world needs more unhinged developers like Sam. I wonder what he’ll do if we send him a kilo of cocaine.

  • SapphironZA@sh.itjust.works
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    4 hours ago

    This is why you should always give your developer “free dev time” where they work on what they feel like, or what they think is important outside of the approved scope.

    They have fun and will likely fix something your players will be asking for.

    Someone is going to stream that 0.1% run on twitch and market the hell out of your game. Just look at Luality that completed dark souls with a DDR dancepad.

    • babybus@sh.itjust.works
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      2 hours ago

      will likely fix something your players will be asking for

      Or they will add Kinect support to your game. You never know.

    • Amanduh@lemm.ee
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      53 minutes ago

      I’ve seen a chick playing 2 darksouls games one with ddr pad and one with controller at the same time fighting bosses lol

    • tabris@lemmy.world
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      4 hours ago

      Until recently I worked for a big telecoms company as a software engineer. We had time set aside for self development and non-work projects. Originally it was half a day a week, but we found it better to be a day every fortnight.

      You could learn a new programming language or tool, build something just for fun or something you thought was useful for the team (we built a custom dashboard with notices etc., a quiz engine for weekly quizzes), or add functionality to a project that wasn’t specced or requested, but you thought could add value.

      After a while, a department wide code wars league was set up to challenge and learn, we had a yearly Easter egg hunt that involved solving puzzles to find prizes, people did lightning talks to teach things that they’d learnt, workshops, etc.

      So much knowledge, skill and confidence was added to the team that was worth way more than what we’d do on any normal day. I’d recommend it to any technical team to try something similar.

    • Maalus@lemmy.world
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      4 hours ago

      Depends on the situation. Sometimes “the boring bits” need to be done. And supporting such an old hardware that nobody has won’t pay off in 99.9% of the circumstances. It’s basically lightning in a bottle type of deal. Also stuff like this can be done post release among bugfixing to give a dev a break from monotony.

  • someacnt_@lemmy.world
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    3 hours ago

    This man can achieve device compatibility in free time, yet I cannot even do any kind of work properly…

  • beerclue@lemmy.world
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    5 hours ago

    | embrace the Sun with arms outstretched so that my oblivion will be one of my own choosing.

    Hot damn! I’ll be holding on to that!

  • umbraroze@lemmy.world
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    3 hours ago

    Kinect 2.0 is the one for Xbox One, right? That one has a proprietary plug and needs an adapter of some kind for PC. Finding one now needs some effort. Would have been neat if it supported the Xbox 360 Kinect because it has a standard USB connector.