As per title. I personally really enjoy deckbuilding / engine builders and civilisation games, but most of them understandably end just as you’re hitting the sweet spot of getting your engine up and running. Probably why Through the Ages is my favorite game - has all the mechanics I like, but lasts long enough that I feel like I get a chance to run them.

  • superkret@feddit.org
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    11 hours ago

    I love Space Cadets. It’s a cooperative game where each player mans a station on a space ship.
    And each station is its own mini-game.
    For example, to shoot, you have to flick a token across the table to hit a mark.
    Other stations have to fill out a shape with Tetris-like tiles, throw dice in a Yahtzee-like game, play memory, etc.
    All with a time limit, and the captain can distribute the ship’s energy to the stations, making the mini-games easier the more energy they get.

  • Buddahriffic@lemmy.world
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    9 hours ago

    I like games that involve mechanics that change the rules. Magic: the gathering is a big example of that, but Villainous also does it kinda, where each villain has their own goals and rules and the game is a race to achieve your villain’s goals before the others do.

  • adhocfungus@midwest.social
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    10 hours ago

    One of my favorite mechanics is when you place tiles next to each other and the effectiveness of the tiles depends on what is next to them. Suburbia does this but almost goes too far in my opinion. It’s way too much to easily keep track of.

    A game called Cité is my favorite for this because you share a border with your opponents and you can make deals out of it. “I’ll put my x2 multiplier on the border here if you give me one Cloth per turn.”

  • Clasm@lemmy.world
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    20 hours ago

    I’ve of my favorite mechanics comes from Unearth, specifically their catch-up/bad luck mitigating mechanic.

    In a game where the goal is to have the winning die on a ruin as a cumulative threshold is reached, any dice rolled under 3 nets you a stone, which can be used to build you own ruins.

    Roll poorly enough and you won’t fall too far behind. Have the worst rolls every time and there’s a good chance you can win without actually capturing a single ruin card.

  • teawrecks@sopuli.xyz
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    21 hours ago

    Dice Forge’s gimmick is that it’s a dice builder (rather than a deck builder). Fun if you like rolling dice a lot and finding out what you get.

    In a similar vein, Dice Throne is basically Yahtzee, but the combos you make are attacks at other players. Do I take this safe, easy combo, or reroll it all to go for my special attack?

    Diplomacy’s gimmick is that there is no randomizer other than how much you trust the other players. I feel like that isn’t used enough in games. Even something like Secret Hitler has randomness of the deck.

    Root’s gimmick is that every player is a different faction that plays completely differently from everyone else. Makes finding a group to play with in person a challenge (due to the learning curve), but is surprisingly well balanced.

    • rachel@feddit.uk
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      11 hours ago

      I love games that have different goals/mechanics/etc for each player. Even just different starting hands in a deck builder like Clank, or end goals like in Discworld.

    • AwesomeLowlander@sh.itjust.worksOPM
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      20 hours ago

      Root’s gimmick is that every player is a different faction that plays completely differently from everyone else. Makes finding a group to play with in person a challenge (due to the learning curve), but is surprisingly well balanced.

      Arcs Blighted Reach is exactly this, cranked up to 11.

      • teawrecks@sopuli.xyz
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        6 hours ago

        Aw man, as fun as that sounds, I’m never going to convince anyone to play it with me lol

        • AwesomeLowlander@sh.itjust.worksOPM
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          6 hours ago

          Try looking for a local game group or Meetup? It’s hard to get friends into heavy games, it’s easier to get gamers into friends.

  • moody@lemmings.world
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    2 days ago

    Mystic Vale is a neat take on the deckbuilder. Each player starts with the same 20-card deck, but Instead of earning new cards to add to your deck, you modify the cards themselves.

    You add these clear plastic cards into the sleeve that add or modify one of three sections on your cards.

    • teawrecks@sopuli.xyz
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      21 hours ago

      Yeah, I like this mechanic, I want to see it tried by other games.

      Unfortunately, i think Mystic Veil is too multiplayer solitare for me. And it seems like the winning strategy is always to snatch up all the Growth cards before anyone else so you can eventually draw nearly your whole deck every turn.

  • Strider@thelemmy.club
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    2 days ago

    I’m a tactile person, so I really like minis and tokens. No flat character cutouts though please, I’ll sometimes 3D print minis to replace those.

    Recently picked up Moonrakers, which has little starships and metal coins for counters, and it lights my brain up like a Christmas tree.

  • paw@feddit.org
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    2 days ago

    I also like deck building but some games feel like everyone plays pretty much for oneself.